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Spearmen | |
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Spear Infantry |
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120 | ![]() |
500 | ![]() |
125 |
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Shielded |
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Anti-Large |
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Charge Defence Against Large Foes |
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Armour | 40 | ||
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Leadership | 70 | ||
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Speed | 33 | ||
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Melee Attack | 20 | ||
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Melee Defence | 38 | ||
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Weapon Strength | 25 | ||
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Charge Bonus | 4 |
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All High Elves, both highborn and low, must defend Ulthuan to the last.
As the living ramparts that preserve Ulthuan’s homelands, High Elf Spearmen are amongst the most acclaimed of the Asur’s militia. When a High Elf begins his martial training, he must first master both blade and bow, after which he must spend a decade in the white-garbed ranks of an Archer regiment before being considered for service as a Spearman in the crucial last line of Ulthuan’s defence. When a phalanx of spears takes position on the field it is a near-insurmountable presence, with every individual instinctively knowing the mind of his comrades, each playing their role as if part of a carefully choreographed plan. Without a command or gesture, High Elf Spearmen can go from overlapping one another and providing protection in one moment, to flowing freely to exploit a gap in the enemy line in the next.
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
When bracing, this unit negates the charge bonus of any large attacker.
This unit can hide in forests until enemy units get too close.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.30 |
Acceleration | 4.00 |
Deceleration | 5.00 |
Charge Speed | 4.00 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 20 |
Melee Defence | 38 |
Charge Bonus | 4 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 8 |
Morale | 70 |
Bonus Hit Points | 55 |
Unit Stats | |
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Unit Caste | Melee Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 500 |
Upkeep Cost | 125 |
Unit Size | 120 |
Melee CP | 500 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Spear |
Bonus vs Cavalry | |
Bonus vs Large | 15 |
Bonus vs Infantry | |
Weapon Damage | 19 |
Weapon AP Damage | 6 |
Building Damage | 10 |
Armour | |
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Armour Value | 40 |
Shield | |
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Missile Block Chance | 55 |
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Lv.4 - Elven Colony |
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Lv.6 - Thriving Elven Colony |
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Lv.3 - Small Elven Colony |
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Lv.5 - Large Elven Colony |
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Lv.2 - Tiny Elven Colony |
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Lv.6 - Tor Yvresse (Spired Citadel) |
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Lv.2 - Tor Yvresse (Elven Hamlet) |
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Lv.3 - Tor Yvresse (Elven Village) |
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Lv.4 - Tor Yvresse (Elven Town) |
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Lv.5 - Tor Yvresse (Elven City) |
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Lv.6 - Occupied Karaz-a-Karak Level 5 |
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Lv.5 - Occupied Karaz-a-Karak Level 4 |
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Lv.3 - Occupied Karaz-a-Karak Level 2 |
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Lv.2 - Occupied Karaz-a-Karak Level 1 |
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Lv.4 - Occupied Karaz-a-Karak Level 3 |
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Lv.2 - Occupied Kislev Level 1 |
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Lv.6 - Occupied Kislev Level 5 |
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Lv.5 - Occupied Kislev Level 4 |
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Lv.4 - Occupied Kislev Level 3 |
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Lv.3 - Occupied Kislev Level 2 |
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Lv.3 - Occupied Lahmia (Elven Village) |
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Lv.2 - Occupied Lahmia (Elven Hamlet) |
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Lv.5 - Occupied Lahmia (Elven City) |
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Lv.6 - Occupied Lahmia (Spired Citadel) |
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Lv.4 - Occupied Lahmia (Elven Town) |
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Lv.5 - Occupied Drakenhof Level 4 |
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Lv.2 - Occupied Drakenhof Level 1 |
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Lv.3 - Occupied Drakenhof Level 2 |
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Lv.6 - Occupied Drakenhof Level 5 |
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Lv.4 - Occupied Drakenhof Level 3 |
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Lv.5 - Massif Orcal (Elven City) |
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Lv.2 - Massif Orcal (Elven Hamlet) |
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Lv.3 - Massif Orcal (Elven Village) |
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Lv.6 - Massif Orcal (Spired Citadel) |
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Lv.4 - Massif Orcal (Elven Town) |
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Lv.3 - Lothern (Elven Village) |
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Lv.4 - Lothern (Elven Town) |
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Lv.5 - Lothern (Elven City) |
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Lv.2 - Lothern (Elven Hamlet) |
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Lv.6 - Lothern (Spired Citadel) |
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Lv.2 - Occupied The Awakening Level 1 |
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Lv.5 - Occupied The Awakening Level 4 |
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Lv.4 - Occupied The Awakening Level 3 |
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Lv.3 - Occupied The Awakening Level 2 |
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Lv.6 - Occupied The Awakening Level 5 |
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Lv.6 - Occupied Couronne Level 5 |
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Lv.2 - Occupied Couronne Level 1 |
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Lv.3 - Occupied Couronne Level 2 |
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Lv.5 - Occupied Couronne Level 4 |
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Lv.4 - Occupied Couronne Level 3 |
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Lv.5 - Occupied Black Crag Level 4 |
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Lv.6 - Occupied Black Crag Level 5 |
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Lv.2 - Occupied Black Crag Level 1 |
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Lv.4 - Occupied Black Crag Level 3 |
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Lv.3 - Occupied Black Crag Level 2 |
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Lv.2 - Occupied Sartosa Level 1 |
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Lv.3 - Occupied Sartosa Level 2 |
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Lv.5 - Occupied Sartosa Level 4 |
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Lv.4 - Occupied Sartosa Level 3 |
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Lv.6 - Occupied Sartosa Level 5 |
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Lv.2 - Occupied Khemri (Elven Hamlet) |
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Lv.4 - Occupied Khemri (Elven Town) |
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Lv.6 - Occupied Khemri (Spired Citadel) |
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Lv.5 - Occupied Khemri (Elven City) |
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Lv.3 - Occupied Khemri (Elven Village) |
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Lv.5 - Gaean Vale (Elven City) |
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Lv.4 - Gaean Vale (Elven Town) |
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Lv.2 - Gaean Vale (Elven Hamlet) |
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Lv.3 - Gaean Vale (Elven Village) |
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Lv.6 - Gaean Vale (Spired Citadel) |
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Lv.3 - Occupied Itza Level 2 |
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Lv.2 - Occupied Itza Level 1 |
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Lv.5 - Occupied Itza Level 4 |
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Lv.6 - Occupied Itza Level 5 |
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Lv.4 - Occupied Itza Level 3 |
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Lv.4 - Forest Outpost (Elven Town) |
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Lv.2 - Forest Outpost (Elven Hamlet) |
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Lv.6 - Forest Outpost (Spired Citadel) |
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Lv.3 - Forest Outpost (Elven Village) |
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Lv.5 - Forest Outpost (Elven City) |
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Lv.3 - Tor Yvresse (Elven Village) |
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Lv.2 - Tor Yvresse (Elven Hamlet) |
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Lv.4 - Tor Yvresse (Elven Town) |
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Lv.5 - Tor Yvresse (Elven City) |
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Lv.6 - Tor Yvresse (Spired Citadel) |
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Lv.3 - Occupied Miragliano Level 2 |
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Lv.4 - Occupied Miragliano Level 3 |
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Lv.2 - Occupied Miragliano Level 1 |
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Lv.6 - Occupied Miragliano Level 5 |
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Lv.5 - Occupied Miragliano Level 4 |
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Lv.5 - Occupied Hexoatl Level 4 |
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Lv.2 - Occupied Hexoatl Level 1 |
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Lv.3 - Occupied Hexoatl Level 2 |
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Lv.6 - Occupied Hexoatl Level 5 |
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Lv.4 - Occupied Hexoatl Level 3 |
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Lv.6 - Occupied Altdorf Level 5 |
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Lv.3 - Occupied Altdorf Level 2 |
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Lv.4 - Occupied Altdorf Level 3 |
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Lv.5 - Occupied Altdorf Level 4 |
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Lv.2 - Occupied Altdorf Level 1 |