Spearmen - Unit | Total War: WARHAMMER II Database Spearmen - Unit | Total War: WARHAMMER II Database

Spearmen

ID: wh2_main_hef_inf_spearmen_0

Unit

Spearmen
Spear Infantry
120 500 125
Shielded
Anti-Large
Charge Defence Against Large Foes
7,560
Armour 40
Leadership 70
Speed 33
Melee Attack 20
Melee Defence 38
Weapon Strength 25
Charge Bonus 4

About

Unit Description

All High Elves, both highborn and low, must defend Ulthuan to the last.

Historical Description

As the living ramparts that preserve Ulthuan’s homelands, High Elf Spearmen are amongst the most acclaimed of the Asur’s militia. When a High Elf begins his martial training, he must first master both blade and bow, after which he must spend a decade in the white-garbed ranks of an Archer regiment before being considered for service as a Spearman in the crucial last line of Ulthuan’s defence. When a phalanx of spears takes position on the field it is a near-insurmountable presence, with every individual instinctively knowing the mind of his comrades, each playing their role as if part of a carefully choreographed plan. Without a command or gesture, High Elf Spearmen can go from overlapping one another and providing protection in one moment, to flowing freely to exploit a gap in the enemy line in the next.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 4.00
Deceleration 5.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 20
Melee Defence 38
Charge Bonus 4
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 70
Bonus Hit Points 55
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Spear Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 120
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 15
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 6
Building Damage 10
Armour
Armour Value 40
Shield
Missile Block Chance 55

Building Requirement

Elven Colony

The Pyramid of Nagash

Tor Yvresse

Karaz-a-Karak

Province Capital

Kislev

Occupied Lahmia

Drakenhof

Massif Orcal

Naggarond

Lothern

The Awakening

Major Coastal Settlement

Couronne

Black Crag

Sartosa

Outpost

Occupied Khemri

The Gaean Vale

Itza

Athel Loren

Elven Colony

Tor Yvresse

Karak Eight Peaks

Miragliano

Outpost

Minor Settlement

Outpost

Minor Coastal Settlement

Outpost

Hexoatl

Altdorf

Athel Loren

Military Encampment

Occupied Settlement

Occupied Settlement

Occupied Settlement

Occupied Settlement