The greatest warrior the High Elves have ever known, eschewing dreams of kingship for glory in battle.
Among the High Elves the names of Tyrion and Teclis are spoken with hushed respect. The fame of those twin brothers extends throughout Ulthuan and into the lands beyond. Born into one of the oldest families of Ulthuan, the brothers can trace their line back to the doomed Aenarion, first and mightiest of the Phoenix Kings of Ulthuan. It is their destiny to perform mighty deeds and shape the fate of kingdoms. Prince Tyrion is the High Elves' greatest living warrior. So valiant and skilled is he that the bards of Ulthuan sing that he is nothing less than Aenarion reborn - a tale that is given credence far beyond Ulthuan's shores. Since Tyrion's meteoric rise to fame, many have whispered of his destiny to lead the High Elves towards a glorious future, and perhaps one day to take the Phoenix Crown. If Tyrion hears such gossip, he pays it no heed, for he is unswervingly loyal to Finubar. Thus does Tyrion concern himself only with the twin duties of protecting Ulthuan and its Everqueen. However, the latter is seen less as a duty than it is a calling of the heart - it is common knowledge that Tyrion is Alarielle's consort, and has been for many years.
Quite literally the cut-and-thrust of the Elven way of battle; every stroke is precisely made and finds its mark perfectly.
While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||35.00|
|Ch. Dist. to Adopt Pose||30.00|
|Ch. Dist. to Pick Target||30.00|
|Land Unit Stats|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||4884|
|Unit Group Parent||Lords|
|Bonus vs Cavalry|
|Bonus vs Large|
|Bonus vs Infantry|
|Weapon AP Damage||310|
|Missile Block Chance||0|