Mage (High) - Unit | Total War: WARHAMMER II Database Mage (High) - Unit | Total War: WARHAMMER II Database

Mage (High)

ID: wh2_main_hef_cha_mage_high_1

Unit

Mage (High)
Wizard
1 1100 275
Spellcaster
Very Fast
3,840
Armour 25
Leadership 60
Speed 35
Melee Attack 36
Melee Defence 28
Weapon Strength 285
Charge Bonus 30

About

Unit Description

The dwellers of the White Tower use High Magic to destroy enemies and augment allies.

Historical Description

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Spellcaster

This unit can cast spells.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.50
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.30
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 36
Melee Defence 28
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 3832
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 1
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 200
Weapon AP Damage 85
Building Damage 100
Armour
Armour Value 25
Shield
Missile Block Chance 0