Loremaster of Hoeth - Unit | Total War: WARHAMMER II Database Loremaster of Hoeth - Unit | Total War: WARHAMMER II Database

Loremaster of Hoeth

ID: wh2_main_hef_cha_loremaster_of_hoeth_0

Unit

Loremaster of Hoeth
Wizard
1 800 200
Spellcaster
Armoured
Armour-Piercing
Anti-Infantry
3,688
Armour 90
Leadership 75
Speed 36
Melee Attack 55
Melee Defence 43
Weapon Strength 360
Charge Bonus 30

About

Unit Description

Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.

Historical Description

The Loremasters of Hoeth are invariably gifted warriors, for their intellects find even the exacting disciplines of the Swordmasters almost childishly easy to master. Similarly, each Loremaster has a faultless grasp of the principles of magical lore. However, he seldom wastes time in committing more than a sliver of battle magic to memory, being more concerned with weightier and more elusive spells that are little suited to the battlefield. Within the Tower of Hoeth can be found many disciplines of art, magic and war. Most scholars confine themselves to studying but a single path, honing their skills until perfection is achieved. Even amongst the rarefied Elven ranks, it is unusual to find an intellect capable of mastering an entire path, let alone show accomplishment in several, but it is not impossible. Such is the achievement that marks out a Loremaster from a mere scholar.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Evasion

Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Spellcaster

This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 55
Melee Defence 43
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 3680
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 800
Upkeep Cost 200
Unit Size 1
Melee CP 800
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 16
Weapon Damage 125
Weapon AP Damage 235
Building Damage 150
Armour
Armour Value 90
Shield
Missile Block Chance 20