Tiranoc Chariots

ID: wh2_main_hef_cav_tiranoc_chariot


Tiranoc Chariots
Missile Chariot
12 900 225
Reaver Bows
Fire Whilst Moving
Armour 80
Leadership 70
Speed 33
Melee Attack 22
Melee Defence 22
Weapon Strength 40
Charge Bonus 55
Ammunition 150
Range 165
Missile Strength 46


Unit Description

A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.

Historical Description

The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.


Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.


Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Fire Whilst Moving

This unit can fire while on the move.

Reaver Bows

These enchanted bows, only entrusted to those of noble birth, fire three arrows at once.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 22
Melee Defence 22
Charge Bonus 55
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 1166
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group Missile Chariot
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 900
Upkeep Cost 225
Unit Size 12
Melee CP 230
Missile CP 500


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 18
Weapon Damage 29
Weapon AP Damage 11
Building Damage 40
Missile Weapon
Projectile Number 1
Effective Range 165
Minimum Range
Marksmanship Bonus 20
Projectile Spread
Damage 16
Armor-Piercing Damage 10
Base Reload Time 7
Armour Value 80
Missile Block Chance 0