Ithilmar Chariots - Unit | Total War: WARHAMMER II Database Ithilmar Chariots - Unit | Total War: WARHAMMER II Database

Ithilmar Chariots

ID: wh2_main_hef_cav_ithilmar_chariot

Unit

Ithilmar Chariots
Chariot
8 1100 275
Armoured
Anti-Infantry
11,152
Armour 110
Leadership 75
Speed 33
Melee Attack 32
Melee Defence 30
Weapon Strength 54
Charge Bonus 70

About

Unit Description

Chariots are best employed to deliver destructive charges to the enemy lines - over and over again.

Historical Description

The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 32
Melee Defence 30
Charge Bonus 70
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 1386
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group Chariot
Unit Group Parent Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 8
Melee CP 1100
Missile CP

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 24
Weapon Damage 38
Weapon AP Damage 16
Building Damage 40
Armour
Armour Value 110
Shield
Missile Block Chance 0