Eagle Claw Bolt Throwers

ID: wh2_main_hef_art_eagle_claw_bolt_thrower


Eagle Claw Bolt Throwers
Field Artillery
32 700 175
Armour-Piercing Missiles
Multi-Shot Ammunition
Armour 40
Leadership 75
Speed 30
Melee Attack 10
Melee Defence 15
Weapon Strength 24
Charge Bonus 2
Ammunition 24


Unit Description

The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.

Historical Description

Eagle Claw Bolt Throwers that not only play pivotal roles upon the battlefield, but also bristle from the sides of Ulthuan's warships and the battlements of her fortresses. Eagle Claws can be found not only in Lothern, but throughout High Elf lands. The weapon's canny design allows its crew to alternate fire modes at will - it can loose single shots capable of disembowelling a rampaging Giant, or clutches of six lesser bolts to mow down massed infantry before they reach the High Elf lines. Such is the skill of The Eagle Claw's Sea Guard crew, and the speed with which they reload, that only seconds separate one deadly volley from the next.


Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.


Cannot Run

This unit cannot run and will only move at walking pace.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Multi-Shot Ammunition

This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 10
Melee Defence 15
Charge Bonus 2
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 75
Bonus Hit Points 55
Unit Stats
Unit Caste War Machine
Unit Weight Very Heavy
Unit Group Field Artillery
Unit Group Parent Artillery & War Machines
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 175
Unit Size 32
Melee CP 70
Missile CP 630


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 5
Building Damage 10
Armour Value 40
Missile Block Chance 0