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Harpies | |
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Flying Melee Infantry |
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60 | ![]() |
600 | ![]() |
150 |
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Very Fast |
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Vanguard Deployment |
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Armour | 15 | ||
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Leadership | 52 | ||
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Speed | 48 | ||
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Melee Attack | 22 | ||
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Melee Defence | 38 | ||
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Weapon Strength | 44 | ||
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Charge Bonus | 20 |
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With savage claws and malicious temperament, to rip through enemies with grim delight.
Harpies make their nests in the uppermost spires of Karond Kar. Some claim they are the souls of slain Witch Elves given physical form, others that they are a manifestation of Khaine. They are certainly vicious enough for either to be true. In Naggarothi lore, Harpies are considered to be an omen of good fortune, and it is claimed that if they ever deserted Karond Kar, the city would fall soon after. Harpies are similar in temperament to the Dark Elves, for they delight in tormenting their victims. Hunger drives them to follow raiding fleets for months on end, soaring patiently in the skies until battle begins.
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 4.80 |
Acceleration | 6.00 |
Deceleration | 8.00 |
Charge Speed | 5.20 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 140 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 22 |
Melee Defence | 38 |
Charge Bonus | 20 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 5 |
Morale | 52 |
Bonus Hit Points | 79 |
Unit Stats | |
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Unit Caste | Monstrous Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 600 |
Upkeep Cost | 150 |
Unit Size | 60 |
Melee CP | 600 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 32 |
Weapon AP Damage | 12 |
Building Damage | 10 |
Armour | |
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Armour Value | 15 |
Shield | |
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Missile Block Chance | 0 |