Harpies

ID: wh2_main_def_inf_harpies

Unit

Harpies
Flying Melee Infantry
60 600 150
Very Fast
Vanguard Deployment
5,220
Armour 15
Leadership 52
Speed 48
Melee Attack 22
Melee Defence 38
Weapon Strength 44
Charge Bonus 20

About

Unit Description

With savage claws and malicious temperament, to rip through enemies with grim delight.

Historical Description

Harpies make their nests in the uppermost spires of Karond Kar. Some claim they are the souls of slain Witch Elves given physical form, others that they are a manifestation of Khaine. They are certainly vicious enough for either to be true. In Naggarothi lore, Harpies are considered to be an omen of good fortune, and it is claimed that if they ever deserted Karond Kar, the city would fall soon after. Harpies are similar in temperament to the Dark Elves, for they delight in tormenting their victims. Hunger drives them to follow raiding fleets for months on end, soaring patiently in the skies until battle begins.

Attributes

Guerilla Deployment

Strengths & Weaknesses

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.80
Acceleration 6.00
Deceleration 8.00
Charge Speed 5.20
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 140
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 22
Melee Defence 38
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 52
Bonus Hit Points 79
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Medium
Unit Group Flying Melee Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 150
Unit Size 60
Melee CP 600
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 32
Weapon AP Damage 12
Building Damage 10
Armour
Armour Value 15
Shield
Missile Block Chance 0