Black Ark Corsairs

ID: wh2_main_def_inf_black_ark_corsairs_0

Unit

Black Ark Corsairs
Dual Sword Infantry
100 650 162
Sea Dragon Cloak
Anti-Infantry
6,900
Armour 80
Leadership 66
Speed 40
Melee Attack 36
Melee Defence 28
Weapon Strength 28
Charge Bonus 16

About

Unit Description

The cut and thrust of melee is child's play to those trained on tumultuous seas.

Historical Description

Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.

Abilities

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Sea Dragon Cloak

The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 5.00
Charge Speed 4.60
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 140
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 36
Melee Defence 28
Charge Bonus 16
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 66
Bonus Hit Points 61
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Dual Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 650
Upkeep Cost 162
Unit Size 100
Melee CP 650
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 8
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 80
Shield
Missile Block Chance 0