Khainite Assassin | |
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Hybrid Weapon Specialist |
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1 | ![]() |
1000 | ![]() |
250 |
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Stalk |
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Good Against Gates |
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Duellist |
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Poison Attacks |
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Armour | 30 | ||
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Leadership | 65 | ||
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Speed | 45 | ||
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Melee Attack | 70 | ||
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Melee Defence | 42 | ||
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Weapon Strength | 350 | ||
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Charge Bonus | 18 | ||
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Ammunition | 50 | ||
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Range | 70 | ||
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Missile Strength | 250 |
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As swift as the wind, dark as the shadows, deadly as a thousand blades.
Assassins are masters of a subtle and murderous magic, trained from infancy to be the chosen warriors of Khaine. They move silently and with a precision that surpasses even the standards of other Elves. Blindfolded, an Assassin can walk sure-footedly across the spears of an embattled phalanx, or strike a precise flurry of blows so that each cut exploits a different weakness of armour or flesh. Assassins are also masters of using poison, and they coat their weapons in a variety of toxins - some are deadly, others paralyse or stupefy their victim. One scratch from some of these poisons is enough to send a man into agonising paroxysms as his nerves burn, his heart explodes or his bones crack and shatter. Assassins take great pleasure in the awful demises of their victims and often keep prisoners alive for many days. Often, they extract confessions and information from captives much more quickly than the crude tortures used by other Naggarothi interrogators.
It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
This poison contains a powerful narcotic and drives its victims to delusional insanity.
A victim of Dark Venom knows only a drawn-out and agonising death.
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
The unit is immune to psychological attacks (fear and terror).
This unit can fire while on the move.
This unit can move hidden in any terrain.
This unit is best used to attack individual targets such as Lords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Doors and gates all across the world fear the Khainite Assassin's assortment of lock picks and acid vials.
The poisonous attacks of this unit weaken the target's speed and damage.
This unit can move hidden in any terrain.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.60 |
Run Speed | 4.50 |
Acceleration | 5.00 |
Deceleration | 6.00 |
Charge Speed | 5.20 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Missile Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 70 |
Melee Defence | 42 |
Charge Bonus | 18 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 65 |
Bonus Hit Points | 3680 |
Unit Stats | |
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Unit Caste | Hero |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1000 |
Upkeep Cost | 250 |
Unit Size | 1 |
Melee CP | 425 |
Missile CP | 275 |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 230 |
Weapon AP Damage | 120 |
Building Damage | 1000 |
Missile Weapon | |
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Projectile Number | 2 |
Effective Range | 70 |
Minimum Range | |
Marksmanship Bonus | 70 |
Projectile Spread | 2.00 |
Damage | 140 |
Armor-Piercing Damage | 40 |
Base Reload Time | 5 |
Armour | |
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Armour Value | 30 |
Shield | |
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Missile Block Chance | 0 |