Death Hag

ID: wh2_main_def_cha_death_hag_0

Unit

Death Hag
Melee Specialist
1 600 150
Anti-Infantry
Damage Dealer
Poison Attacks
Dodge
3,688
Armour 10
Leadership 75
Speed 44
Melee Attack 62
Melee Defence 35
Weapon Strength 400
Charge Bonus 35

About

Unit Description

Potions, poisons, and words of power, to affect weak minds or strike their owners down.

Historical Description

The Death Hags are the priestesses of the Witch Elves, the guardians of the Khaine's mysteries. It is they who mix the noxious potions that drive the Witch Elves into their battle-rage and they who craft the potions with which they taint their blades. They know also how to wield the secret names of their god as obscene weapons that can befuddle their foes or strike them down with madness.

Abilities

Witchbrew

Distilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction.

Murderous Mastery

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Dodge

This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.40
Acceleration 4.00
Deceleration 5.00
Charge Speed 5.20
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 62
Melee Defence 35
Charge Bonus 35
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 3680
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Melee Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 150
Unit Size 1
Melee CP 600
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 25
Weapon Damage 280
Weapon AP Damage 120
Building Damage 100
Armour
Armour Value 10
Shield
Missile Block Chance 0