Cold One Knights

ID: wh2_main_def_cav_cold_one_knights_0

Unit

Cold One Knights
Cold One Spear Cavalry
48 1000 250
Armoured & Shielded
Armour-Piercing
Anti-Large
Primal Instincts
5,376
Armour 90
Leadership 75
Speed 33
Melee Attack 29
Melee Defence 26
Weapon Strength 42
Charge Bonus 44

About

Unit Description

Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close.

Historical Description

Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.

Abilities

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Primal Instincts

When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Primal Instincts

When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Shock Cavalry
Move Action Points 2100
Melee Attack 29
Melee Defence 26
Charge Bonus 44
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 75
Bonus Hit Points 104
Unit Stats
Unit Caste Melee Cavalry
Unit Weight Heavy
Unit Group Cold One Spear Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 48
Melee CP 1000
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Lance
Bonus vs Cavalry
Bonus vs Large 14
Bonus vs Infantry
Weapon Damage 12
Weapon AP Damage 30
Building Damage 10
Armour
Armour Value 90
Shield
Missile Block Chance 35