About
Unit Description
These lion-pulled chariots do not pick at the enemy, but charge headlong into the fray brandishing fang, claw and axe.
Historical Description
The ranks of the White Lions, the personal guard of the Phoenix King, are made up of warriors who have not only displayed considerable valour and skill upon the battlefield, but have also completed the traditional rite of a Chracian warrior to hunt and kill a white lion. Sometimes such hunts lead to the discovery of cubs which, with expert care, can be raised to form a close bond with the Chracian hunters that foster them and later serve in Ulthuan’s armies. Those able to form such bonds inevitably end up riding to battle upon white-timbered chariots drawn by a pair of the snarling beasts, whose savage killing power is belied by their appearance of feline grace and elegantly plaited manes. The Lion Chariots of Chrace have a well-deserved reputation as the bane of even the most determined shield wall.
Abilities
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Lion Pelt
The thick pelt of the White Lions provides protection against regular and magical missile attacks.
Detailed Stats
Battle Entity Stats |
Unit Size |
Large |
Unit Type |
Horse |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
7.20 |
Acceleration |
6.00 |
Deceleration |
7.00 |
Charge Speed |
9.40 |
Ch. Dist. to Commence Run |
40.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
60 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
War Machine |
Unit Class |
Chariot |
Move Action Points |
2100 |
Melee Attack |
34 |
Melee Defence |
28 |
Charge Bonus |
70 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
75 |
Bonus Hit Points |
1600 |
Unit Stats |
Unit Caste |
Chariot |
Unit Weight |
Heavy |
Unit Group |
Monstrous Chariot |
Unit Group Parent |
Cavalry & Chariots |
Recruitment Turns |
2 |
Recruitment Cost |
1300 |
Upkeep Cost |
325 |
Unit Size |
8 |
Melee CP |
1300 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Very Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
25 |
Weapon Damage |
18 |
Weapon AP Damage |
38 |
Building Damage |
150 |
Shield |
Missile Block Chance |
0 |