About
Unit Description
Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan.
Historical Description
Of all the beasts that prowl the mysterious forests of the Elven realm of Chrace, the white War Lions are perhaps the best renowned. They are deadly, muscular-framed hunting cats, almost as tall at the shoulders as an Elven steed but far stronger, able to break bones with each sweep of their claws and shatter even helmeted heads with a single chomp of their fanged maws. When preparing for war, it has been known for High Elf Mages to bind War Lions to their will, though such a gesture is not without risk. When armoured for battle, War Lions maintain their lethal predatory instinct, constantly ready to pounce should danger present itself in the form of an enemy. It is clearly with the greatest measure of pride that the White Lions of Chrace, personal guard of the Phoenix King since the time of Caledor the First, took their name.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Lion Pelt
The thick pelt of the White Lions provides protection against regular and magical missile attacks.
Detailed Stats
Battle Entity Stats |
Unit Size |
Medium |
Unit Type |
Horse |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
8.20 |
Acceleration |
6.00 |
Deceleration |
7.00 |
Charge Speed |
10.80 |
Ch. Dist. to Commence Run |
40.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
30 |
Melee Defence |
28 |
Charge Bonus |
40 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
55 |
Bonus Hit Points |
246 |
Unit Stats |
Unit Caste |
War Beast |
Unit Weight |
Medium |
Unit Group |
War Beasts |
Unit Group Parent |
Monsters & Beasts |
Recruitment Turns |
1 |
Recruitment Cost |
825 |
Upkeep Cost |
132 |
Unit Size |
24 |
Melee CP |
800 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
10 |
Weapon Damage |
16 |
Weapon AP Damage |
34 |
Building Damage |
40 |
Shield |
Missile Block Chance |
0 |