Gordinar, Champion of the Flame - Unit | Total War: WARHAMMER II Database Gordinar, Champion of the Flame - Unit | Total War: WARHAMMER II Database

Gordinar, Champion of the Flame

ID: wh2_dlc15_hef_mon_sun_dragon_imrik

Unit

Gordinar, Champion of the Flame
Flying Monster
1 425
Sun Dragon's Breath
Armour-Piercing
Causes Terror
Scaly Skin
7,460
Armour 70
Leadership 80
Speed 65
Melee Attack 52
Melee Defence 50
Weapon Strength 495
Charge Bonus 65

About

Unit Description

Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.

Historical Description

Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.

Abilities

Gordinar's Dragon Breath

Despite being an adolescent in Dragon terms, Gordinar’s breath blazes with the intense power of the sun itself.

Rebirth

With strange aeons even death may die...

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Guerilla Deployment

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Sun Dragon's Breath

The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 6.50
Acceleration 6.00
Deceleration 10.00
Charge Speed 9.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 28.00
Ch. Dist. to Pick Target 35.00
Turn Speed 140
Strafe Speed 1.50
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 52
Melee Defence 50
Charge Bonus 65
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 80
Bonus Hit Points 7452
Unit Stats
Unit Caste Monster
Unit Weight Heavy
Unit Group Flying Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 3
Recruitment Cost
Upkeep Cost 425
Unit Size 1
Melee CP 1900
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 155
Weapon AP Damage 340
Building Damage 350
Armour
Armour Value 70
Shield
Missile Block Chance 0