Lamoureux the Frozen Breath - Unit | Total War: WARHAMMER II Database Lamoureux the Frozen Breath - Unit | Total War: WARHAMMER II Database

Lamoureux the Frozen Breath

ID: wh2_dlc15_hef_mon_moon_dragon_imrik

Unit

Lamoureux the Frozen Breath
Flying Monster
1 500
Moon Dragon's Breath
Armour-Piercing
Causes Terror
Scaly Skin
8,904
Armour 75
Leadership 85
Speed 65
Melee Attack 56
Melee Defence 60
Weapon Strength 550
Charge Bonus 55

About

Unit Description

Matured and wise, they savage enemy battlelines with claws and fearsome flames.

Historical Description

Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.

Abilities

Frost Breath

This ice-cold breath delivers freezing death, slowing down those who are fortunate to survive the exposure.

The Chilling Aura

As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Moon Dragon's Breath

After a Moon Dragon’s fiery breath engulfs its victim, scorched armour is often all that remains.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 6.50
Acceleration 6.00
Deceleration 10.00
Charge Speed 9.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 28.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.50
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 56
Melee Defence 60
Charge Bonus 55
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 85
Bonus Hit Points 8896
Unit Stats
Unit Caste Monster
Unit Weight Heavy
Unit Group Flying Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 3
Recruitment Cost
Upkeep Cost 500
Unit Size 1
Melee CP 2000
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 170
Weapon AP Damage 380
Building Damage 350
Armour
Armour Value 75
Shield
Missile Block Chance 0