Shackolot the Calamity - Unit | Total War: WARHAMMER II Database Shackolot the Calamity - Unit | Total War: WARHAMMER II Database

Shackolot the Calamity

ID: wh2_dlc15_hef_mon_black_dragon_imrik

Unit

Shackolot the Calamity
Flying Monster
1 525
Noxious Breath
Armoured
Armour-Piercing
Scaly Skin
8,824
Armour 90
Leadership 80
Speed 65
Melee Attack 50
Melee Defence 62
Weapon Strength 580
Charge Bonus 50

About

Unit Description

Poison, horns, claws and teeth; a myriad ways to destroy the foe.

Historical Description

Dragons once ruled the skies of the world. Now, their race is but a shadow of its former power and majesty. When the Old Ones arrived, the greatest Dragons found the world too warm for their liking and hid from the bright sun, while more still stole into caverns and the ocean deeps with the coming of Chaos. A Black Dragon is capable of slaughtering entire armies with its claws, horns and fangs. With expulsions of noxious gas from its maw, it can wither the lungs of its victims and desiccate their flesh. The thick hide of a Black Dragon protects it from even the weightiest blows. Perhaps the greatest weapon of all is the overwhelming Wyrm-dread that fills the enemy upon sighting such a bloodthirsty and destructive monster.

Abilities

Shackolot's Noxious Breath

Some Dragons’ noxious fumes alone have long-lasting effects on their target's coordination – if survived in the first place.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Noxious Breath

Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 6.50
Acceleration 6.00
Deceleration 10.00
Charge Speed 9.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 28.00
Ch. Dist. to Pick Target 35.00
Turn Speed 100
Strafe Speed 1.50
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 50
Melee Defence 62
Charge Bonus 50
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 80
Bonus Hit Points 8816
Unit Stats
Unit Caste Monster
Unit Weight Heavy
Unit Group Flying Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 3
Recruitment Cost
Upkeep Cost 525
Unit Size 1
Melee CP 2100
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 180
Weapon AP Damage 400
Building Damage 200
Armour
Armour Value 90
Shield
Missile Block Chance 0