Silverin Guard

ID: wh2_dlc15_hef_inf_silverin_guard_0

Unit

Silverin Guard
Spear Infantry
120 850 212
Enchanted Armour
Armoured & Shielded
Anti-Large
Charge Defence Against All
8,160
Armour 75
Leadership 75
Speed 33
Melee Attack 28
Melee Defence 42
Weapon Strength 32
Charge Bonus 4

About

Unit Description

Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure.

Historical Description

The Silverin Guard are an example of the High Elf tendency to save their most prized warriors for the defence of the homeland. Historically tasked with the guardianship of the most valuable Waystones of Tor Yvresse, the Silverin suits of armour are said to have been fashioned in the time of Yvresse’s founding; enchanted mails intended for use in an age when Daemons roamed freely across the kingdom’s hills. The steel scales of the Silverin ranks still retain some semblance of the powerful magic, enabling them to be the perennial upholders of Tor Yvresse’s longevity, always ready to defend it to the last against the grimmest of fates whenever needed.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

Expert Charge Defence

When bracing, this unit negates the charge bonus of any attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Charge Defence Against All

When standing and bracing against a charge this unit will negate the enemy's charge bonus.

Enchanted Armour

Magical attacks have a reduced effect against the wearer of this enchanted suit of armour.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 4.00
Deceleration 5.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 42
Charge Bonus 4
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 75
Bonus Hit Points 60
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Spear Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 850
Upkeep Cost 212
Unit Size 120
Melee CP 800
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 20
Bonus vs Infantry
Weapon Damage 24
Weapon AP Damage 8
Building Damage 10
Armour
Armour Value 75
Shield
Missile Block Chance 55