ID: wh2_dlc15_hef_inf_rangers_0


Dual Sword Infantry
120 600 100
Forest Strider
Armour 30
Leadership 70
Speed 40
Melee Attack 28
Melee Defence 24
Weapon Strength 28
Charge Bonus 18


Unit Description

These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.

Historical Description

High Elf warriors who hail from the more remote parts of Ulthuan do not train together in the regimented manner of the spearmen and archers of the cities. Instead, they hone their personal fighting skills in smaller training bands, coming together in times of need to fight alongside their metropolitan counterparts. Thus the skillset and garb of the High Elf Ranger differs from most, often donning lighter armour to enable swifter movement across terrain and to facilitate the greater freedom of movement required to wield two swords at once. Often coming from more insular communities, High Elf Rangers can be bitter, haughty, and proud, but have a well-deserved reputation as some of the most steadfast warriors of the Asur.


Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.


Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit can pass through trees.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.


This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Forest Strider

Specialists in forest warfare, this unit gains melee attack and defence advantages when fighting in forests.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 160
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 24
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 70
Bonus Hit Points 55
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Dual Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 100
Unit Size 120
Melee CP 600
Missile CP


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 8
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour Value 30
Missile Block Chance 0