About
Unit Description
These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.
Historical Description
High Elf warriors who hail from the more remote parts of Ulthuan do not train together in the regimented manner of the spearmen and archers of the cities. Instead, they hone their personal fighting skills in smaller training bands, coming together in times of need to fight alongside their metropolitan counterparts. Thus the skillset and garb of the High Elf Ranger differs from most, often donning lighter armour to enable swifter movement across terrain and to facilitate the greater freedom of movement required to wield two swords at once. Often coming from more insular communities, High Elf Rangers can be bitter, haughty, and proud, but have a well-deserved reputation as some of the most steadfast warriors of the Asur.
Abilities
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Forest Strider
Specialists in forest warfare, this unit gains melee attack and defence advantages when fighting in forests.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
4.00 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.40 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
160 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
28 |
Melee Defence |
24 |
Charge Bonus |
18 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
8 |
Morale |
70 |
Bonus Hit Points |
55 |
Unit Stats |
Unit Caste |
Melee Infantry |
Unit Weight |
Medium |
Unit Group |
Dual Sword Infantry |
Unit Group Parent |
Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
600 |
Upkeep Cost |
100 |
Unit Size |
120 |
Melee CP |
600 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
8 |
Weapon Damage |
21 |
Weapon AP Damage |
7 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |