About
Unit Description
The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.
Historical Description
Originally formed as an honour guard by the Warden of Tor Yvresse to protect his tower, the tallest spire in the kingdom's majestic capital, the Spire Guard have since become the city's foremost defenders – the anchor around which the army of Tor Yvresse now forms. Time and time again, the Spire Guard have turned the tide of battle by stubbornly holding the line, pouring arrows into their foes to buy time for their kin to regroup and counter-attack.
Abilities
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's
charge bonus.
Stockpiles
This unit carries an unusually high amount of ammunition.
Unbreakable
This unit does not suffer any form of
leadership loss and will never rout.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
4.00 |
Deceleration |
5.00 |
Charge Speed |
4.00 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
28 |
Melee Defence |
32 |
Charge Bonus |
2 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
4 |
Morale |
72 |
Bonus Hit Points |
72 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Medium |
Unit Group |
Mistwalker Hybrid Infantry |
Unit Group Parent |
Missile Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
900 |
Upkeep Cost |
213 |
Unit Size |
80 |
Melee CP |
213 |
Missile CP |
637 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Spear |
Bonus vs Cavalry |
|
Bonus vs Large |
16 |
Bonus vs Infantry |
|
Weapon Damage |
21 |
Weapon AP Damage |
9 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
180 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
14 |
Armor-Piercing Damage |
8 |
Base Reload Time |
11 |
Shield |
Missile Block Chance |
0 |