Spire Guard of Tor Yvresse

ID: wh2_dlc15_hef_inf_mistwalkers_spireguard_0


Spire Guard of Tor Yvresse
Mistwalker Hybrid Infantry
80 900 213
Charge Defence Against All
Armour 80
Leadership 72
Speed 33
Melee Attack 28
Melee Defence 32
Weapon Strength 30
Charge Bonus 2
Ammunition 45
Range 180
Missile Strength 32


Unit Description

The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.

Historical Description

Originally formed as an honour guard by the Warden of Tor Yvresse to protect his tower, the tallest spire in the kingdom's majestic capital, the Spire Guard have since become the city's foremost defenders – the anchor around which the army of Tor Yvresse now forms. Time and time again, the Spire Guard have turned the tide of battle by stubbornly holding the line, pouring arrows into their foes to buy time for their kin to regroup and counter-attack.


Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.


Expert Charge Defence

When bracing, this unit negates the charge bonus of any attacker.


This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.


This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Charge Defence Against All

When standing and bracing against a charge this unit will negate the enemy's charge bonus.


This unit carries an unusually high amount of ammunition.


This unit does not suffer any form of leadership loss and will never rout.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 4.00
Deceleration 5.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 32
Charge Bonus 2
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 72
Bonus Hit Points 72
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Mistwalker Hybrid Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 213
Unit Size 80
Melee CP 213
Missile CP 637


Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 16
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 9
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 180
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 14
Armor-Piercing Damage 8
Base Reload Time 11
Armour Value 80
Missile Block Chance 0