The Skyhawks - Unit | Total War: WARHAMMER II Database The Skyhawks - Unit | Total War: WARHAMMER II Database

The Skyhawks

ID: wh2_dlc15_hef_inf_mistwalkers_skyhawks_0

Unit

The Skyhawks
Mistwalker Hybrid Infantry
60 1100 275
Penetrating Projectiles
Anti-Infantry
Stalk
Weak Against Armour
4,920
Armour 80
Leadership 75
Speed 40
Melee Attack 42
Melee Defence 22
Weapon Strength 43
Charge Bonus 24
Ammunition 13
Range 100
Missile Strength 47

About

Unit Description

Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary.

Historical Description

The Skyhawks are Mistwalkers of Yvresse, tied by tradition to the heirs of Argalen, son of Moranion. When Anaran and Anarelle resolved to defend the Blighted Isle, the Skyhawks were battling creatures of the Annulii on the border between Yvresse and Eataine. Abandoning the fight to the Eataine militias, they marched northwards at incredible speed, reaching the Blighted Isle some hours before Malekith's vanguard. Though weary from their journey, the Skyhawks stood ready to fight beside Argalen's heirs – to the death, if necessary.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

Guerilla Deployment

Fire Whilst Moving

This unit can fire while on the move.

Stalk

This unit can move hidden in any terrain.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Penetrating Projectiles

Projectiles fired by this unit have unusually high penetration for its class and may pass through scores of lesser creatures!

Stalk

This unit can move hidden in any terrain.

Weak Against Armour

This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 160
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 42
Melee Defence 22
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 75
Bonus Hit Points 74
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Mistwalker Hybrid Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 60
Melee CP 325
Missile CP 875

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 7
Weapon Damage 40
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 100
Minimum Range
Marksmanship Bonus 30
Projectile Spread
Damage 14
Armor-Piercing Damage 3
Base Reload Time 11
Armour
Armour Value 80
Shield
Missile Block Chance 0