About
Unit Description
Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.
Historical Description
When Eltharion set sail from Ulthuan, he was loath to take any Mistwalkers of Yvresse, for their Daemon-hunting expertise would be greatly needed if Ulthuan was to endure the onslaught of the Chaos Gods. However, Tyrion argued that one band of Mistwalkers, more or less, would make little difference to Ulthuan's fate, but might spell the difference between victory and defeat for Eltharion's expedition. Knowing wisdom when he heard it, Eltharion accepted the service of the Sentinels of Astaril, the very company with which he had honed his own skills as a youth.
Abilities
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
Charge Defence vs. Large
When bracing, this unit negates the
charge bonus of any large attacker.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's
charge bonus.
Good Range
This unit has a larger
range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
Low Rate of Fire
This unit has a very low rate of missile fire.
Shieldbreaker
This unit’s
shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
4.00 |
Deceleration |
5.00 |
Charge Speed |
4.00 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
22 |
Melee Defence |
40 |
Charge Bonus |
4 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
6 |
Morale |
70 |
Bonus Hit Points |
60 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Medium |
Unit Group |
Mistwalker Hybrid Infantry |
Unit Group Parent |
Missile Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
850 |
Upkeep Cost |
212 |
Unit Size |
80 |
Melee CP |
187 |
Missile CP |
563 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Spear |
Bonus vs Cavalry |
|
Bonus vs Large |
16 |
Bonus vs Infantry |
|
Weapon Damage |
20 |
Weapon AP Damage |
8 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
215 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
18 |
Armor-Piercing Damage |
22 |
Base Reload Time |
22 |
Shield |
Missile Block Chance |
55 |