Sentinels of Astaril - Unit | Total War: WARHAMMER II Database Sentinels of Astaril - Unit | Total War: WARHAMMER II Database

Sentinels of Astaril

ID: wh2_dlc15_hef_inf_mistwalkers_sentinels_0

Unit

Sentinels of Astaril
Mistwalker Hybrid Infantry
80 850 212
Shieldbreaker
Good Range
Charge Defence Against Large Foes
Low Rate of Fire
5,440
Armour 80
Leadership 70
Speed 33
Melee Attack 22
Melee Defence 40
Weapon Strength 28
Charge Bonus 4
Ammunition 22
Range 215
Missile Strength 50

About

Unit Description

Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.

Historical Description

When Eltharion set sail from Ulthuan, he was loath to take any Mistwalkers of Yvresse, for their Daemon-hunting expertise would be greatly needed if Ulthuan was to endure the onslaught of the Chaos Gods. However, Tyrion argued that one band of Mistwalkers, more or less, would make little difference to Ulthuan's fate, but might spell the difference between victory and defeat for Eltharion's expedition. Knowing wisdom when he heard it, Eltharion accepted the service of the Sentinels of Astaril, the very company with which he had honed his own skills as a youth.

Abilities

Martial Prowess

High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Good Range

This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Low Rate of Fire

This unit has a very low rate of missile fire.

Shieldbreaker

This unit’s shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 4.00
Deceleration 5.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 22
Melee Defence 40
Charge Bonus 4
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 70
Bonus Hit Points 60
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Mistwalker Hybrid Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 850
Upkeep Cost 212
Unit Size 80
Melee CP 187
Missile CP 563

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 16
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 8
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 215
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 18
Armor-Piercing Damage 22
Base Reload Time 22
Armour
Armour Value 80
Shield
Missile Block Chance 55