Knights of Tor Gaval

ID: wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0

Unit

Knights of Tor Gaval
Mistwalker Monstrous Cavalry
4 2600 650
Armoured
Armour-Piercing
Causes Terror
11,400
Armour 80
Leadership 80
Speed 34
Melee Attack 50
Melee Defence 32
Weapon Strength 300
Charge Bonus 45

About

Unit Description

The dangers of navigating the skies over mist-covered Yvresse make these Griffon Knights some of the most talented wingmen in all Ulthuan.

Historical Description

Princes of Yvresse dislike fighting from the skies, for their homeland is swathed in a mist that makes flying a very dangerous proposition indeed. However, there were always those to flout convention. The Knights of Tor Gaval were one such group, having trained their entire lives to fight atop winged steeds amongst Yvresse's thick mists. Some rode Griffons, others Eagles – a few had even purchased Skycutters from the navy of Lothern. Thanks to the challenges of training in their murky homeland, the Knights of Tor Gaval were rightly said to be amongst the most talented of wingmen in all Ulthuan.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.40
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Shock Cavalry
Move Action Points 2100
Melee Attack 50
Melee Defence 32
Charge Bonus 45
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 80
Bonus Hit Points 2842
Unit Stats
Unit Caste Monstrous Cavalry
Unit Weight Heavy
Unit Group Mistwalker Monstrous Cavalry
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 2600
Upkeep Cost 650
Unit Size 4
Melee CP 2600
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 100
Weapon AP Damage 200
Building Damage 200
Armour
Armour Value 80
Shield
Missile Block Chance 0