Snotling Pump Wagons (Spiky Rollers)

ID: wh2_dlc15_grn_veh_snotling_pump_wagon_roller_0


Snotling Pump Wagons (Spiky Rollers)
War Machine
8 900 225
Armour 60
Leadership 60
Speed 60
Melee Attack 30
Melee Defence 22
Weapon Strength 55
Charge Bonus 40


Unit Description

The murderous simplicity of 'da rollas with lotsa spikes' make them a familiar sight in many a Greenskin Waaagh!

Historical Description

The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.


Pump Harder Ladz!

Green boss says move! Fasta! Fasta! Move, find, crush!


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.


Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Strengths & Weaknesses


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


The armour-splitting attacks of this unit can significantly weaken the target's armour.


Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.


This unit has an improved effectiveness at knocking back enemy units upon collision.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Chariot
Hit Points 8
Walk Speed 5.00
Run Speed 6.00
Acceleration 2.00
Deceleration 5.00
Charge Speed 8.40
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 30
Melee Defence 22
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 1250
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group War Machine
Unit Group Parent Artillery & War Machines
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 225
Unit Size 8
Melee CP 900
Missile CP


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 20
Weapon Damage 15
Weapon AP Damage 40
Building Damage 100
Armour Value 60
Missile Block Chance 0