About
Unit Description
With the aid of rudimentary ‘flappas’, Pump Wagons use their bouncing momentum to collide into enemy battle lines with greater bone-shattering speed.
Historical Description
The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.
Abilities
Pump Harder Ladz!
Green boss says move! Fasta! Fasta! Move, find, crush!
Attributes
Expendable
Witnessing friendly expendable units rout does not reduce other units'
leadership, unless they are themselves expendable.
Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Expendable
Witnessing friendly expendable units rout does not reduce other units'
Leadership, unless they are themselves expendable.
Detailed Stats
Battle Entity Stats |
Unit Size |
Large |
Unit Type |
Chariot |
Hit Points |
8 |
Walk Speed |
6.00 |
Run Speed |
7.00 |
Acceleration |
4.00 |
Deceleration |
5.00 |
Charge Speed |
9.40 |
Ch. Dist. to Commence Run |
40.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
60 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
War Machine |
Unit Class |
Chariot |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
24 |
Charge Bonus |
80 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
55 |
Bonus Hit Points |
1000 |
Unit Stats |
Unit Caste |
Chariot |
Unit Weight |
Heavy |
Unit Group |
War Machine |
Unit Group Parent |
Artillery & War Machines |
Recruitment Turns |
1 |
Recruitment Cost |
650 |
Upkeep Cost |
163 |
Unit Size |
8 |
Melee CP |
650 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Very Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
15 |
Weapon Damage |
15 |
Weapon AP Damage |
25 |
Building Damage |
100 |
Shield |
Missile Block Chance |
0 |