Snotling Pump Wagons

ID: wh2_dlc15_grn_veh_snotling_pump_wagon_0

Unit

Snotling Pump Wagons
War Machine
8 500 125
Armour-Piercing
Anti-Infantry
Expendable
8,064
Armour 50
Leadership 50
Speed 60
Melee Attack 20
Melee Defence 22
Weapon Strength 40
Charge Bonus 50

About

Unit Description

No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch!

Historical Description

The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.

Abilities

Pump Harder Ladz!

Green boss says move! Fasta! Fasta! Move, find, crush!

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Chariot
Hit Points 8
Walk Speed 5.00
Run Speed 6.00
Acceleration 2.00
Deceleration 5.00
Charge Speed 8.40
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 20
Melee Defence 22
Charge Bonus 50
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 50
Bonus Hit Points 1000
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group War Machine
Unit Group Parent Artillery & War Machines
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 8
Melee CP 450
Missile CP

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 15
Weapon Damage 15
Weapon AP Damage 25
Building Damage 100
Armour
Armour Value 50
Shield
Missile Block Chance 0