About
Unit Description
As proven by the stone-eating, mountain-dwelling variety, a Troll’s natural resilience is boosted by a ravenous diet of rocks, pebbles, and dirt.
Historical Description
Despite the lanky limbs that most varieties of Troll possess, they are all remarkably strong, with most of the species known for being able to regenerate flesh and regrow limbs almost as quickly as they are damaged. Stone Trolls differ slightly in this respect because they have extremely damage-resistant hides of rock-hard skin in the first place. This is due to the natural magical inertia of the large quantities of stone they consume in their diets, which also makes them naturally resistant to most types of magic. Living in underground caves or mountainous regions, they are most prevalent in and around the World’s Edge Mountains where they wander the slopes and passes until inevitably falling in with the various tribes of Orcs or Night Goblins commonly seen there.
Abilities
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Poor Leadership
This unit suffers from poor
leadership and will easily rout. Keep its flanks secure and your
Lord or other encouraging units nearby.
Regeneration
Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that
flaming attacks will cause more damage to units with Regeneration.
Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's
Missile Resistance.
Detailed Stats
Battle Entity Stats |
Unit Size |
Large |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
2.00 |
Run Speed |
5.40 |
Acceleration |
4.00 |
Deceleration |
4.00 |
Charge Speed |
7.80 |
Ch. Dist. to Commence Run |
40.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
80 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
36 |
Melee Defence |
32 |
Charge Bonus |
34 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
40 |
Bonus Hit Points |
486 |
Unit Stats |
Unit Caste |
Monstrous Infantry |
Unit Weight |
Very Heavy |
Unit Group |
Monstrous Infantry |
Unit Group Parent |
Monsters & Beasts |
Recruitment Turns |
2 |
Recruitment Cost |
1100 |
Upkeep Cost |
275 |
Unit Size |
16 |
Melee CP |
1100 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
39 |
Weapon AP Damage |
81 |
Building Damage |
100 |
Shield |
Missile Block Chance |
0 |