Stone Trolls - Unit | Total War: WARHAMMER II Database Stone Trolls - Unit | Total War: WARHAMMER II Database

Stone Trolls

ID: wh2_dlc15_grn_mon_stone_trolls_0

Unit

Stone Trolls
Monstrous Infantry
16 1100 275
Armour-Piercing
Scaly Skin
Regeneration
Poor Leadership
7,904
Armour 70
Leadership 40
Speed 54
Melee Attack 36
Melee Defence 32
Weapon Strength 120
Charge Bonus 34

About

Unit Description

As proven by the stone-eating, mountain-dwelling variety, a Troll’s natural resilience is boosted by a ravenous diet of rocks, pebbles, and dirt.

Historical Description

Despite the lanky limbs that most varieties of Troll possess, they are all remarkably strong, with most of the species known for being able to regenerate flesh and regrow limbs almost as quickly as they are damaged. Stone Trolls differ slightly in this respect because they have extremely damage-resistant hides of rock-hard skin in the first place. This is due to the natural magical inertia of the large quantities of stone they consume in their diets, which also makes them naturally resistant to most types of magic. Living in underground caves or mountainous regions, they are most prevalent in and around the World’s Edge Mountains where they wander the slopes and passes until inevitably falling in with the various tribes of Orcs or Night Goblins commonly seen there.

Abilities

Regeneration

There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Regeneration

Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.00
Run Speed 5.40
Acceleration 4.00
Deceleration 4.00
Charge Speed 7.80
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 80
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 36
Melee Defence 32
Charge Bonus 34
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 40
Bonus Hit Points 486
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Very Heavy
Unit Group Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 16
Melee CP 1100
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 39
Weapon AP Damage 81
Building Damage 100
Armour
Armour Value 70
Shield
Missile Block Chance 0