Rogue Idol | |
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Monster |
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1 | ![]() |
2300 | ![]() |
575 |
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Armour-Piercing |
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Anti-Infantry |
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Cumbersome |
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Causes Terror |
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Armour | 150 | ||
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Leadership | 75 | ||
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Speed | 31 | ||
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Melee Attack | 60 | ||
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Melee Defence | 20 | ||
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Weapon Strength | 600 | ||
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Charge Bonus | 30 |
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The power of the God of Brutal Cunning (or Cunning Brutality) manifest, bound in excrement and shamanic magic.
Crushing armoured Knights, city walls, and just about anything else that gets in their way, Rogue Idols are the living embodiment of the spirit of the Waaagh!, gigantic stone effigies built in the shape of the Greenskin gods and driven by their arcane power. Arrows and broadswords break and shatter on their rocky bodies as they smash a brutal path of destruction through an army, near impervious to the blows being rained upon them due to lacking muscle and sinew to damage or blood to spill. Crudely fashioned from heaped stones and battlefield debris, Orc Shamans animate them with the help of obscene glyphs and slogans they daub upon them, though their control over the rocky behemoths is tenuous at best. On the battlefield, Rogue Idols loom over most things, striding implacably forwards with limbs the size of tree trunks and a malevolent grin carved into their leering faces.
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Being a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
Few things embolden da ladz like the presence of a Rogue Idol on the battlefield, striding implacably forwards to bring inevitable doom to the enemy.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
This unit's attacks are slower than average due to its massive, lumbering form.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
Battle Entity Stats | |
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Unit Size | Very Large |
Unit Type | Giant |
Hit Points | 8 |
Walk Speed | 2.50 |
Run Speed | 3.10 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 4.50 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 60 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 60 |
Melee Defence | 20 |
Charge Bonus | 30 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 75 |
Bonus Hit Points | 15992 |
Unit Stats | |
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Unit Caste | Monster |
Unit Weight | Super Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 3 |
Recruitment Cost | 2300 |
Upkeep Cost | 575 |
Unit Size | 1 |
Melee CP | 2400 |
Missile CP |
Melee Weapon | |
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Weapon Size | Large |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | 25 |
Weapon Damage | 150 |
Weapon AP Damage | 450 |
Building Damage | 800 |
Armour | |
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Armour Value | 150 |
Shield | |
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Missile Block Chance | 0 |