River Trolls

ID: wh2_dlc15_grn_mon_river_trolls_0

Unit

River Trolls
Monstrous Infantry
16 900 250
Slimy Shanks
Regeneration
Aquatic
Poor Leadership
7,904
Armour 40
Leadership 40
Speed 54
Melee Attack 30
Melee Defence 40
Weapon Strength 80
Charge Bonus 24

About

Unit Description

Beware the most polluted lakes and waterways, where folk are pulled right out of their boats and down to their doom!

Historical Description

As with all Troll varieties, the River Troll’s hunched appearances belies its powerful nature. Having physically adapted to their environment of bogs or untamed riverbanks, their skin often combines features seen in other trolls being warty, slimy, and scaly all at the same time. They are truly one of the foulest examples of the diversity amongst Trolls, partially submerging themselves in swamps or brackish ponds in order to sneak up on their prey and ambush them. The only chance their victims may have is that they absolutely reek of rotten fish, meaning their presence can sometimes be smelled before attacks take place. In times of war, they happily haul their smelly masses out of their waterholes to follow any Warbosses promising them a chance to gorge their bloated bellies on man-flesh – or any other sort of flesh for that matter.

Abilities

Overwhelming Odour

If you thought them Hags smelt bad from a distance, just wait until you get up close…

Regeneration

There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Aquatic

Whereas some units struggle to fight and move in shallow water, aquatic units excel.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Regeneration

Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Slimy Shanks

River Trolls gain benefits when fighting in their natural watery habitat – and the wretched smell of river detritus that surrounds them weakens nearby enemies.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.00
Run Speed 5.40
Acceleration 3.50
Deceleration 5.00
Charge Speed 7.80
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 100
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 30
Melee Defence 40
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 40
Bonus Hit Points 486
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Very Heavy
Unit Group Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 900
Upkeep Cost 250
Unit Size 16
Melee CP 900
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 30
Weapon AP Damage 50
Building Damage 100
Armour
Armour Value 40
Shield
Missile Block Chance 0