Warp-Grinders

ID: wh2_dlc14_skv_inf_warp_grinder_0

Unit

Warp-Grinders
Weapon Team
24 600 100
Armour-Piercing
Can attack Walls
Vanguard Deployment
3,936
Armour 70
Leadership 45
Speed 38
Melee Attack 20
Melee Defence 18
Weapon Strength 96
Charge Bonus 8

About

Unit Description

The projectors of their portable, Warp-powered drills gleam with energy, pulverising stone, armour and flesh!

Historical Description

A Warp-Grinder is a smaller and more portable version of a much larger drilling machine first devised by Clan Skryre as a means to tunnel far more quickly than a horde of slaves could ever hope to achieve. Some of these massive constructs are larger than the grandest ships of the Empire's navy. These huge devices combine great drills with Warp-Energy to vaporise broken debris as the machine bores. These rare machines are seldom, if ever, seen, but a portable version can be often found on the battlefield. The more portable Warp-Grinder opens up tunnels, pulverising stone and leaving a narrow and smoking passageway in its wake.

Abilities

Seismic Snare

Like their huge, earth-boring equivalents, Warp-Grinders can turn solid rock into dust on a smaller scale, halting enemies’ movements by pulverising the ground beneath them.

Warp-Quake

Warp-energy channelled directly into the ground causes the earth to tremble at a frequency that causes brains to rattle within skulls and bones to splinter!

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Wallbreaker

Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Can attack Walls

This unit can attack walls.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Giant
Hit Points 8
Walk Speed 1.50
Run Speed 3.80
Acceleration 3.00
Deceleration 5.00
Charge Speed 4.50
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 100
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 20
Melee Defence 18
Charge Bonus 8
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 45
Bonus Hit Points 156
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Weapon Team
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 100
Unit Size 24
Melee CP 240
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 18
Weapon AP Damage 78
Building Damage 96
Armour
Armour Value 70
Shield
Missile Block Chance 0