Eshin Triads

ID: wh2_dlc14_skv_inf_eshin_triads_0

Unit

Eshin Triads
Guandao Infantry
72 750 188
Weeping Blade
Armour-Piercing
Anti-Large
Stalk
5,760
Armour 20
Leadership 64
Speed 54
Melee Attack 30
Melee Defence 28
Weapon Strength 30
Charge Bonus 10

About

Unit Description

Swift of foot and hidden from sight, the Triads’ killing techniques are as emphatic in combat as the rumours suggest.

Historical Description

The Assassins of Clan Eshin represent the culmination of years of training and ruthless murders. All Eshin warriors are trained to learn these defining skill-traits, but only the Assassins have the skill and experience necessary to undertake the highest tier of training. It is then that the secret arts are taught, some of which are ancient techniques studied in the Far East, but many more are unique fighting styles of the ratmen's own design. By the end of the long initiation, an Eshin Assassin can jump many times its own height, hurtle over obstacles or back-flip a great distance. He can run faster than a galloping horse and climb up smooth surfaces with ease. In motion, an Assassin is a blur, able to rain blows upon a foe or pluck arrows out of mid-flight. An Eshin Triad is a unit of three Skaven Assassins tasked with hunting down and killing vulnerable individuals and even small units.

Abilities

Concealment Bombs

When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Guerilla Deployment

Stalk

This unit can move hidden in any terrain.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Stalk

This unit can move hidden in any terrain.

Weeping Blade

Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 5.40
Acceleration 5.00
Deceleration 6.00
Charge Speed 6.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 30
Melee Defence 28
Charge Bonus 10
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 64
Bonus Hit Points 72
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Guandao Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 750
Upkeep Cost 188
Unit Size 72
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 15
Bonus vs Infantry
Weapon Damage 8
Weapon AP Damage 22
Building Damage 10
Armour
Armour Value 20
Shield
Missile Block Chance 0