Master Assassin

ID: wh2_dlc14_skv_cha_master_assassin_0

Unit

Master Assassin
Hybrid-Weapon Infantry
1 900 225
Vanguard Deployment
Duellist
Master Ambusher
Dodge
3,688
Armour 30
Leadership 65
Speed 54
Melee Attack 60
Melee Defence 45
Weapon Strength 380
Charge Bonus 60
Ammunition 120
Range 125
Missile Strength 145

About

Unit Description

Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage.

Historical Description

Skaven assassins are so adept at hiding in the shadows that many suspect magic at work. The final tests in their training are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, clan leader and one of the Lords of Decay. If he survives the mission, the Assassin is considered an acknowledged master of the arts. It is thanks to their fearsome reputation that the Council of Thirteen often employ Eshin Assassins in their day-to-day affairs. When the Skaven hordes march to war, they are sometimes accompanied by Clan Eshin's finest hiding amongst their numbers, posing as regular rank-and-file troopers until the moment is right, before casting off their disguises and leaping into position. Fighting with poisoned blades in each paw, an Assassin can unleash a murderous flurry of attacks more than capable of striking down an enemy leader. At other times, an Assassin will operate alone, working to wreak havoc behind enemy lines, setting timed bombs or using poisoned shurikens to slay targets of opportunity.

Abilities

Looming Dread

Rather paradoxically, afflicting an enemy with profound paranoia can cause them to drop their guard.

Concealment Bombs

When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Slippery

Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Guerilla Deployment

Fire Whilst Moving

This unit can fire while on the move.

Stalk

This unit can move hidden in any terrain.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Dodge

This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Duellist

This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.

Master Ambusher

This unit can move whilst hidden in any terrain, firing in any direction even whilst running!

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 5.40
Acceleration 5.00
Deceleration 6.00
Charge Speed 6.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 60
Melee Defence 45
Charge Bonus 60
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 3680
Unit Stats
Unit Caste Lord
Unit Weight Medium
Unit Group Hybrid-Weapon Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 225
Unit Size 1
Melee CP 900
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 20
Weapon Damage 150
Weapon AP Damage 230
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 125
Minimum Range
Marksmanship Bonus 70
Projectile Spread
Damage 50
Armor-Piercing Damage 25
Base Reload Time 6
Armour
Armour Value 30
Shield
Missile Block Chance 0