Eshin Sorcerer - Unit | Total War: WARHAMMER II Database Eshin Sorcerer - Unit | Total War: WARHAMMER II Database

Eshin Sorcerer

ID: wh2_dlc14_skv_cha_eshin_sorcerer_0

Unit

Eshin Sorcerer
Wizard
1 1000 250
Spellcaster
Vanguard Deployment
Stalk
3,600
Armour 20
Leadership 50
Speed 42
Melee Attack 35
Melee Defence 40
Weapon Strength 310
Charge Bonus 15

About

Unit Description

Mysterious techniques and tricks from the distant east enable the Eshin Sorcerer to weave fiendish spells of pain and misdirection.

Historical Description

The Art of the Silent Death wasn’t the only thing Clan Eshin brought back when they returned from Cathay. A few Skaven delved into the black arts of magic. Blending what they already knew of the Warp with the techniques used by Cathay Sorcerers, they developed a new lore, one that serves to enhance their clan’s power and mystique. Eshin Sorcerers are mysterious, rare, and keep to themselves; they are well aware that the Grey Seers brook no competition from other Skaven spellcasters.

Abilities

Concealment Bombs

When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Guerilla Deployment

Stalk

This unit can move hidden in any terrain.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Spellcaster

This unit can cast spells.

Stalk

This unit can move hidden in any terrain.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 35
Melee Defence 40
Charge Bonus 15
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 50
Bonus Hit Points 3592
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 1
Melee CP 350
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 217
Weapon AP Damage 93
Building Damage 100
Armour
Armour Value 20
Shield
Missile Block Chance 0