Deathmaster Snikch

ID: wh2_dlc14_skv_cha_deathmaster_snikch_0


Deathmaster Snikch
Triple Sword Infantry
1 1050 263
Scaling Damage
Weeping Blade
Armour 30
Leadership 70
Speed 54
Melee Attack 70
Melee Defence 50
Weapon Strength 460
Charge Bonus 60


Unit Description

Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death.

Historical Description

Deathmaster Snikch is the Chief Assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case – as long as no one knows Snikch's location no one can truly feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims. No one truly knows what horrors the Deathmaster has perpetrated during his long and mysterious existence. It is only on the battlefield that the Deathmaster's presence can at least be felt, stalking his victims, concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe from his blades.


Deathmaster's Sigil

Snikch leaves his distinctive symbol traced in blood beside his victims, so others will know the Deathmaster is abroad, and live in mortal dread.

Concealment Bombs

When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.


Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…



This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Guerilla Deployment


This unit can move hidden in any terrain.


This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses


This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Scaling Damage

The amount of damage that this unit causes increases based on the amount of hitpoints the target has lost.


This unit can move hidden in any terrain.

Weeping Blade

Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 5.40
Acceleration 5.00
Deceleration 6.00
Charge Speed 7.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 240
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 70
Melee Defence 50
Charge Bonus 60
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 3912
Unit Stats
Unit Caste Lord
Unit Weight Medium
Unit Group Triple Sword Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1050
Upkeep Cost 263
Unit Size 1
Melee CP 1050
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 160
Weapon AP Damage 300
Building Damage 100
Armour Value 30
Missile Block Chance 0