Bloodwrack Shrine

ID: wh2_dlc14_def_veh_bloodwrack_shrine_0


Bloodwrack Shrine
Magic Chariot
3 1200 375
Armour-Piercing Missiles
Causes Terror
Magical Aura
Armour 80
Leadership 80
Speed 58
Melee Attack 22
Melee Defence 26
Weapon Strength 200
Charge Bonus 39
Ammunition 25
Range 125
Missile Strength 190


Unit Description

To the Druchii, the scent of suffering is akin to the finest perfume, and no sound more despairing than the twisted echo of a shrine-bound Medusa.

Historical Description

When a great campaign beckons, the Hag Sorceress sends warriors into the caverns below the Spiteful Peaks to return with Bloodwrack Medusae in tow, their claws bound and their faces masked. At Morathi's direction, the captives are chained to Atharti's great Bloodwrack Shrines and propelled by Dark Magic to the very forefront of the assembled armies. A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers wear masks polished to a mirror-like sheen. Worse still, all who fight nearby find their minds twisted by an echo of the Medusa's endless despair. All save the Dark Elves, that is; to them, the scent of suffering is akin to the finest perfume – a heady brew when mixed with the tang of freshly-spilled blood.


Aura of Agony

Enemies who fight near a Bloodwrack Shrine find their minds twisted by the echo of the Medusa’s endless despair.

Aura of Ardour

The pain of a shrine-bound Medusa permeates the battlefield, exuding a scent of suffering that invigorates those fighting alongside her.

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Magical Aura

This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 2.80
Run Speed 5.80
Acceleration 8.00
Deceleration 9.00
Charge Speed 9.00
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 22
Melee Defence 26
Charge Bonus 39
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 80
Bonus Hit Points 7084
Unit Stats
Unit Caste War Machine
Unit Weight Heavy
Unit Group Magic Chariot
Unit Group Parent Artillery & War Machines
Recruitment Turns 2
Recruitment Cost 1200
Upkeep Cost 375
Unit Size 3
Melee CP 800
Missile CP 1100


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 20
Weapon Damage 120
Weapon AP Damage 80
Building Damage 100
Missile Weapon
Projectile Number 1
Effective Range 125
Minimum Range 5
Marksmanship Bonus 100
Projectile Spread
Damage 30
Armor-Piercing Damage 60
Base Reload Time 8
Armour Value 80
Missile Block Chance 0