The Siren of Red Ruin (Bloodwrack Medusa)

ID: wh2_dlc14_def_mon_bloodwrack_medusa_ror_0

Unit

The Siren of Red Ruin (Bloodwrack Medusa)
Missile Monster
1 1650 413
Armour-Piercing Missiles
Anti-Infantry
Decent Melee Combatant
Causes Terror
6,420
Armour 30
Leadership 75
Speed 58
Melee Attack 43
Melee Defence 43
Weapon Strength 390
Charge Bonus 52
Ammunition 18
Range 125
Missile Strength 190

About

Unit Description

Once one of the most beautiful Sorceresses of Ghrond, the Siren’s malicious wails channel her anguish into blasts of pure, unbridled hatred.

Historical Description

Bloodwrack Medusae are horrid half-snake creatures that have served the whim and desires of Morathi, the Hag Queen of Naggaroth for many thousands of years. It is said that they were Sorceresses of Ghrond who used their magics and blood-feasting rituals to become more beautiful than even the gods. In so doing, they came to the attention of the goddess Atharti, Goddess of Pleasure, who is vain beyond measure and suffers no mortal competition. In retribution, she stripped the upstart mortals of their beauteous forms and caged them in pain-wracked, serpentine bodies. Even this punishment she deemed insufficient, and so reduced their minds to be little more than those of beasts. Atharti left only one sliver of awareness in her victims, enough that they might always remember with torment the beauty and power they had once possessed.

Abilities

Wail of Malice

The Siren’s voice is a fearsome weapon – should its sound reach an enemy’s ears, their lifeblood begins to violently rebel through every pore.

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Decent Melee Combatant

Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 2.80
Run Speed 5.80
Acceleration 8.00
Deceleration 9.00
Charge Speed 9.00
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 43
Melee Defence 43
Charge Bonus 52
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 6412
Unit Stats
Unit Caste Monster
Unit Weight Heavy
Unit Group Missile Monster
Unit Group Parent Missile Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1650
Upkeep Cost 413
Unit Size 1
Melee CP 550
Missile CP 1200

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 130
Weapon AP Damage 260
Building Damage 250
Missile Weapon
Projectile Number 1
Effective Range 125
Minimum Range 5
Marksmanship Bonus 100
Projectile Spread
Damage 30
Armor-Piercing Damage 60
Base Reload Time 8
Armour
Armour Value 30
Shield
Missile Block Chance 0