The Crows of Khaine (Harpies)

ID: wh2_dlc14_def_inf_harpies_ror_0


The Crows of Khaine (Harpies)
Flying Melee Infantry
60 850 213
Very Fast
Vanguard Deployment
Armour 15
Leadership 62
Speed 48
Melee Attack 29
Melee Defence 48
Weapon Strength 44
Charge Bonus 20


Unit Description

The flying manifestations of Khaine himself swoop down from above, feasting on their prey with fiery vengeance.

Historical Description

Harpies are rare winged predators almost entirely unknown in the Old World. They make their lairs in the mountains and cliffs near the sea, where prey is more readily available. Their wings are leathery, resembling those of a bat, though their forms often sprout black feathers. Their lower bodies end in scale-covered bird’s legs and jagged talons. It is their torsos that likely cause such speculation about Harpies, for they have the upper body of a voluptuous female with a savage and feral beauty. Their appearance has led to many arguments among scholars; some conclude that they are little more than mere beasts, others that they are touched by Chaos. Harpies will frequently try to attack with surprise and in large numbers. They put their wings to good advantage, using hit-and-run tactics on land-bound foes.



Khaine’s bloodthirst drives the murderous flock into a frenzied crescendo, enlivening and rejuvenating his foul manifestations.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Strengths & Weaknesses

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.80
Acceleration 6.00
Deceleration 8.00
Charge Speed 5.20
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 140
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 29
Melee Defence 48
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 62
Bonus Hit Points 79
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Medium
Unit Group Flying Melee Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 850
Upkeep Cost 213
Unit Size 60
Melee CP 850
Missile CP


Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 32
Weapon AP Damage 12
Building Damage 10
Armour Value 15
Missile Block Chance 0