Malus Darkblade | |
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Sword Infantry |
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1 | ![]() |
1200 | ![]() |
300 |
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Transformation |
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Armoured |
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Armour-Piercing |
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Melee Expert |
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Armour | 90 | ||
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Leadership | 85 | ||
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Speed | 36 | ||
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Melee Attack | 60 | ||
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Melee Defence | 60 | ||
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Weapon Strength | 400 | ||
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Charge Bonus | 45 |
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Hag Graef’s greatest tyrant is also its most blighted soul, whose fate is inexorably intertwined with the Drinker of Worlds.
Malus Darkblade, the Tyrant of Hag Graef, was always ambitious, even by the lofty standards of Hag Graef's warring families. For long years, he played the deadly game of politics and assassination and played it well, but finally Malus' thirst for power set him on a quest that led him deep into the Realm of Chaos. It is a testament to his determination that he not only survived his journey, but at last arrived at the temple of Kul Hadar. Alas for Darkblade, the great power within the temple was something not easily bent to mortal will. Centuries before, the Daemon Tz'arkan had been bound within Kul Hadar, and Darkblade now unwittingly allowed it to escape. Blinded by avarice, Malus was possessed by the Daemon. In that instant, his life and soul were forfeit. There is but one way to escape his fate – to find five artefacts of power to fully free Tz'arkan and restore Darkblade's soul. Failure, of course, would mean remaining in the Daemon's thrall for eternity.
Forever tormenting Malus’ soul, Tz’arkan’s Daemonic puissance always simmers just beneath Malus’ skin.
Those who go to war against Malus Darkblade feel his Daemonic aura. Those who come face to face with him are infected by it.
Tz’arkan’s dark influence waxes and wanes, but when Malus relinquishes control entirely the Daemon’s supernatural strength is unleashed upon the world.
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.
Melee Experts might have a very strong melee attack or
melee defence, or high values in both. Some also have melee-focused skills like
Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
This unit can change its form, altering its stats and attributes in the process.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.60 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 4.40 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 60 |
Melee Defence | 60 |
Charge Bonus | 45 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 85 |
Bonus Hit Points | 4280 |
Unit Stats | |
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Unit Caste | Lord |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1200 |
Upkeep Cost | 300 |
Unit Size | 1 |
Melee CP | 1250 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 120 |
Weapon AP Damage | 280 |
Building Damage | 150 |
Armour | |
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Armour Value | 90 |
Shield | |
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Missile Block Chance | 0 |