Malus Darkblade

ID: wh2_dlc14_def_cha_malus_darkblade_0

Unit

Malus Darkblade
Sword Infantry
1 1200 300
Transformation
Armoured
Armour-Piercing
Melee Expert
4,288
Armour 90
Leadership 85
Speed 36
Melee Attack 60
Melee Defence 60
Weapon Strength 400
Charge Bonus 45

About

Unit Description

Hag Graef’s greatest tyrant is also its most blighted soul, whose fate is inexorably intertwined with the Drinker of Worlds.

Historical Description

Malus Darkblade, the Tyrant of Hag Graef, was always ambitious, even by the lofty standards of Hag Graef's warring families. For long years, he played the deadly game of politics and assassination and played it well, but finally Malus' thirst for power set him on a quest that led him deep into the Realm of Chaos. It is a testament to his determination that he not only survived his journey, but at last arrived at the temple of Kul Hadar. Alas for Darkblade, the great power within the temple was something not easily bent to mortal will. Centuries before, the Daemon Tz'arkan had been bound within Kul Hadar, and Darkblade now unwittingly allowed it to escape. Blinded by avarice, Malus was possessed by the Daemon. In that instant, his life and soul were forfeit. There is but one way to escape his fate – to find five artefacts of power to fully free Tz'arkan and restore Darkblade's soul. Failure, of course, would mean remaining in the Daemon's thrall for eternity.

Abilities

The Blood Price

Forever tormenting Malus’ soul, Tz’arkan’s Daemonic puissance always simmers just beneath Malus’ skin.

The Daemon's Curse

Those who go to war against Malus Darkblade feel his Daemonic aura. Those who come face to face with him are infected by it.

Tz'arkan

Tz’arkan’s dark influence waxes and wanes, but when Malus relinquishes control entirely the Daemon’s supernatural strength is unleashed upon the world.

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Melee Expert

Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Transformation

This unit can change its form, altering its stats and attributes in the process.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 60
Melee Defence 60
Charge Bonus 45
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 85
Bonus Hit Points 4280
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 1
Melee CP 1250
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 120
Weapon AP Damage 280
Building Damage 150
Armour
Armour Value 90
Shield
Missile Block Chance 0