High Beastmaster

ID: wh2_dlc14_def_cha_high_beastmaster_1


High Beastmaster
3 1650 412
Armour-Piercing Missiles
Very Fast
Charge Defence Against Large Foes
Armour 80
Leadership 80
Speed 46
Melee Attack 36
Melee Defence 25
Weapon Strength 340
Charge Bonus 70
Ammunition 48
Range 150
Missile Strength 82


Unit Description

With a crack of his whip, the Beastmaster torments his feral puppets, bringing even the unruliest critters to heel.

Historical Description

The Beastmasters of Clar Karond and Karond Kar can command even the wildest creatures to do their bidding. In part, this mastery springs from their unflinching dedication to the tormentor's craft, but brutality alone would be worthless without a Beastmaster's innate empathy. All Elves share a mystical attunement with the natural world, but while most embrace this bond to gain greater wisdom and fellowship with other living creatures, Dark Elves, and Beastmasters in particular, employ it as another weapon in their arsenal of torment. It matters not whether the beast is a raging Manticore, a cunning Harpy, or the wisest of all Caledor's ancient Dragons: eventually, all submit to the Beastmaster's will, or perish under his lash.



Beastmasters share their minions’ belligerence, cutting down foemen with lash, spear, and harpoon before claiming their twitching bodies as fodder.


The startling crack of the Beastmaster’s hefty and ever-so-slightly serrated whip of Dragon-sinew suitably infuriates the beasts for battle.

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Stand Your Ground!

On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.



This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.60
Acceleration 4.00
Deceleration 5.00
Charge Speed 5.40
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Command
Move Action Points 2100
Melee Attack 36
Melee Defence 25
Charge Bonus 70
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 80
Bonus Hit Points 5200
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Chariot
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1650
Upkeep Cost 412
Unit Size 3
Melee CP 1650
Missile CP


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 28
Weapon Damage 240
Weapon AP Damage 100
Building Damage 150
Missile Weapon
Projectile Number 1
Effective Range 150
Minimum Range
Marksmanship Bonus 30
Projectile Spread 1.70
Damage 12
Armor-Piercing Damage 40
Base Reload Time 6
Armour Value 80
Missile Block Chance 0