Scourgerunner Chariots

ID: wh2_dlc14_def_cav_scourgerunner_chariot_0

Unit

Scourgerunner Chariots
Missile Chariot
12 950 275
Armour-Piercing Missiles
Anti-Large
Very Fast
14,088
Armour 80
Leadership 65
Speed 33
Melee Attack 24
Melee Defence 23
Weapon Strength 40
Charge Bonus 40
Ammunition 48
Range 150
Missile Strength 82

About

Unit Description

Swift and untouchable to their foes, Scourgerunners can unleash a bombardment of powerful harpoons that can pierce even the toughest of hides.

Historical Description

Beastmasters are always eager to find fresh subjects, for the many perils of battlefield, gladiatorial arena and neglect ensure that stables suffer a high rate of attrition. Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey. Once captured, the beast is trussed securely, yoked to the back of the chariot and dragged back to Clar Karond where a life of slavery and torment awaits – if the creature survives the journey at all. Scourgerunner Chariots are a common sight on the battlefield, where they search for suitable 'recruits' amongst the enemy ranks. If no fitting candidate presents itself, the Beastmasters vent their frustration as best they can, cutting down foes with lash, blade and harpoon before claiming the twitching bodies as fodder for their hungry charges.

Abilities

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 24
Melee Defence 23
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 1166
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group Missile Chariot
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 950
Upkeep Cost 275
Unit Size 12
Melee CP 400
Missile CP 550

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 18
Weapon Damage 25
Weapon AP Damage 15
Building Damage 40
Missile Weapon
Projectile Number 1
Effective Range 150
Minimum Range
Marksmanship Bonus 30
Projectile Spread 1.70
Damage 12
Armor-Piercing Damage 40
Base Reload Time 6
Armour
Armour Value 80
Shield
Missile Block Chance 0