About
Unit Description
Swift and untouchable to their foes, Scourgerunners can unleash a bombardment of powerful harpoons that can pierce even the toughest of hides.
Historical Description
Beastmasters are always eager to find fresh subjects, for the many perils of battlefield, gladiatorial arena and neglect ensure that stables suffer a high rate of attrition. Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey. Once captured, the beast is trussed securely, yoked to the back of the chariot and dragged back to Clar Karond where a life of slavery and torment awaits – if the creature survives the journey at all. Scourgerunner Chariots are a common sight on the battlefield, where they search for suitable 'recruits' amongst the enemy ranks. If no fitting candidate presents itself, the Beastmasters vent their frustration as best they can, cutting down foes with lash, blade and harpoon before claiming the twitching bodies as fodder for their hungry charges.
Abilities
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Detailed Stats
Battle Entity Stats |
Unit Size |
Medium |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
90 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
War Machine |
Unit Class |
Chariot |
Move Action Points |
2100 |
Melee Attack |
24 |
Melee Defence |
23 |
Charge Bonus |
40 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
65 |
Bonus Hit Points |
1166 |
Unit Stats |
Unit Caste |
Chariot |
Unit Weight |
Heavy |
Unit Group |
Missile Chariot |
Unit Group Parent |
Missile Cavalry & Chariots |
Recruitment Turns |
2 |
Recruitment Cost |
950 |
Upkeep Cost |
275 |
Unit Size |
12 |
Melee CP |
400 |
Missile CP |
550 |
Equipment
Melee Weapon |
Weapon Size |
Very Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
18 |
Weapon Damage |
25 |
Weapon AP Damage |
15 |
Building Damage |
40 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
150 |
Minimum Range |
|
Marksmanship Bonus |
30 |
Projectile Spread |
1.70 |
Damage |
12 |
Armor-Piercing Damage |
40 |
Base Reload Time |
6 |
Shield |
Missile Block Chance |
0 |