Razordon Hunting Pack

ID: wh2_dlc13_lzd_mon_razordon_pack_0

Unit

Razordon Hunting Pack
Hunting Packs
32 900 225
Armoured
Armour-Piercing
Aquatic
Primal Instincts
4,160
Armour 90
Leadership 55
Speed 70
Melee Attack 20
Melee Defence 29
Weapon Strength 46
Charge Bonus 20
Ammunition 45
Range 100
Missile Strength 42

About

Unit Description

Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now!

Historical Description

Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.

Abilities

Primal Instincts

When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Aquatic

Whereas some units struggle to fight and move in shallow water, aquatic units excel.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Primal Instincts

When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 2.00
Run Speed 7.00
Acceleration 4.00
Deceleration 6.00
Charge Speed 10.00
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 20
Melee Defence 29
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 55
Bonus Hit Points 122
Unit Stats
Unit Caste Missile Infantry
Unit Weight Heavy
Unit Group Hunting Packs
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 225
Unit Size 32
Melee CP 250
Missile CP 650

Equipment

Melee Weapon
Weapon Size Small
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 12
Weapon AP Damage 34
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 100
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 8
Armor-Piercing Damage 24
Base Reload Time 10
Armour
Armour Value 90
Shield
Missile Block Chance 0