About
Unit Description
Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now!
Historical Description
Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.
Abilities
Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Detailed Stats
Battle Entity Stats |
Unit Size |
Medium |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
2.00 |
Run Speed |
7.00 |
Acceleration |
4.00 |
Deceleration |
6.00 |
Charge Speed |
10.00 |
Ch. Dist. to Commence Run |
40.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
90 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
20 |
Melee Defence |
29 |
Charge Bonus |
20 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
55 |
Bonus Hit Points |
122 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Heavy |
Unit Group |
Hunting Packs |
Unit Group Parent |
Cavalry & Chariots |
Recruitment Turns |
1 |
Recruitment Cost |
900 |
Upkeep Cost |
225 |
Unit Size |
32 |
Melee CP |
250 |
Missile CP |
650 |
Equipment
Melee Weapon |
Weapon Size |
Small |
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
12 |
Weapon AP Damage |
34 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
100 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
8 |
Armor-Piercing Damage |
24 |
Base Reload Time |
10 |
Shield |
Missile Block Chance |
0 |