War Wagons

ID: wh2_dlc13_emp_veh_war_wagon_0


War Wagons
Missile Chariot
24 850 212
Armour-Piercing Missiles
Fire Whilst Moving
Armour 90
Leadership 65
Speed 33
Melee Attack 18
Melee Defence 12
Weapon Strength 26
Charge Bonus 29
Ammunition 240
Range 130
Missile Strength 40


Unit Description

Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death.

Historical Description

Imperial War Wagons are extremely heavy versions of a chariot, in effect a mobile armoured battle tower pulled by two sturdy warhorses, where the high walls of the tower protect its crew from attacks from the ground. They are movable platforms for either transporting Imperial soldiers across the battlefield or providing a vantage point for Archers, Crossbowmen, and Handgunners to shoot the enemy. A War Wagon’s crew may also be armed with a variety of experimental arms courtesy of the Imperial Gunnery School’s arsenal. War Wagons can fit a piece of artillery onto their towers, so speed can be combined with battle-winning firepower.


Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Fire Whilst Moving

This unit can fire while on the move.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 18
Melee Defence 12
Charge Bonus 29
Melee (Dismounted)
Visibility Range 60 - 300
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 65
Bonus Hit Points 1120
Unit Stats
Unit Caste Chariot
Unit Weight Medium
Unit Group Missile Chariot
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 850
Upkeep Cost 212
Unit Size 24
Melee CP 250
Missile CP 600


Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 20
Weapon AP Damage 6
Building Damage 40
Missile Weapon
Projectile Number 1
Effective Range 130
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 5
Armor-Piercing Damage 25
Base Reload Time 6
Armour Value 90
Missile Block Chance 0