ID: wh2_dlc13_emp_inf_huntsmen_0


Missile Infantry
90 650 162
Vanguard Deployment
Fire Whilst Moving
Armour 25
Leadership 55
Speed 36
Melee Attack 16
Melee Defence 17
Weapon Strength 24
Charge Bonus 4
Ammunition 22
Range 160
Missile Strength 30


Unit Description

The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly.

Historical Description

Deep within the Empire’s untamed wilds lurk countless mutants and beasts ever hungry for human flesh. Huntsmen are the skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with a bow, duel swords and their wits, these grim warriors are adept at luring their quarry into lethal ambushes. When Elector Counts, especially those from the less 'civilised' provinces, muster regiments of militia, they try to gather as many Huntsmen to their banners as possible, organising the seasoned hunters to scout ahead of the main host and gather intelligence, disrupt enemy movements and pick off war machine crews with their lethally-accurate bow fire.


Guerilla Deployment


This unit can pass through trees.

Fire Whilst Moving

This unit can fire while on the move.


This unit can move hidden in any terrain.

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Fire Whilst Moving

This unit can fire while on the move.


This unit can move hidden in any terrain.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 240
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 16
Melee Defence 17
Charge Bonus 4
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 55
Bonus Hit Points 61
Unit Stats
Unit Caste Missile Infantry
Unit Weight Light
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 650
Upkeep Cost 162
Unit Size 90
Melee CP 225
Missile CP 425


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 160
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 16
Armor-Piercing Damage 4
Base Reload Time 11
Armour Value 25
Missile Block Chance 0