About
Unit Description
The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly.
Historical Description
Deep within the Empire’s untamed wilds lurk countless mutants and beasts ever hungry for human flesh. Huntsmen are the skilled trackers who patrol the forests surrounding their homes to cull these foul monsters. Armed with a bow, duel swords and their wits, these grim warriors are adept at luring their quarry into lethal ambushes. When Elector Counts, especially those from the less 'civilised' provinces, muster regiments of militia, they try to gather as many Huntsmen to their banners as possible, organising the seasoned hunters to scout ahead of the main host and gather intelligence, disrupt enemy movements and pick off war machine crews with their lethally-accurate bow fire.
Attributes
Guerilla Deployment
Woodsman
This unit can pass through trees.
Fire Whilst Moving
This unit can fire while on the move.
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Fire Whilst Moving
This unit can fire while on the move.
Stalk
This unit can move hidden in any terrain.
Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.60 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.00 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
240 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
16 |
Melee Defence |
17 |
Charge Bonus |
4 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
4 |
Morale |
55 |
Bonus Hit Points |
61 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Light |
Unit Group |
Missile Infantry |
Unit Group Parent |
Missile Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
650 |
Upkeep Cost |
162 |
Unit Size |
90 |
Melee CP |
225 |
Missile CP |
425 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
21 |
Weapon AP Damage |
3 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
160 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
16 |
Armor-Piercing Damage |
4 |
Base Reload Time |
11 |
Shield |
Missile Block Chance |
0 |