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Archers | |
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Missile Infantry |
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90 | ![]() |
350 | ![]() |
87 |
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Weak Against Armour |
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Armour | 20 | ||
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Leadership | 50 | ||
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Speed | 33 | ||
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Melee Attack | 14 | ||
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Melee Defence | 17 | ||
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Weapon Strength | 24 | ||
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Charge Bonus | 4 | ||
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Ammunition | 20 | ||
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Range | 120 | ||
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Missile Strength | 29 |
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The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.
Archers have been fielded by the Empire since time immemorial. Archer units are often irregular bands of hunters and trappers grouped together to form their own regiments, ready to answer the call to arms at any given moment, where their tracking, scouting, and advanced archery skills will be put to best use. Armed with bows and swords, these warriors are adept at luring their quarry into lethal ambushes so the full might of an Imperial army can utterly destroy them. Archers are adaptable, often forming a loose skirmish screen before falling back behind their army’s ranks when the enemy approaches.
This unit can hide in forests until enemy units get too close.
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.30 |
Acceleration | 3.50 |
Deceleration | 5.00 |
Charge Speed | 4.00 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 180 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Missile Infantry |
Unit Class | Missile Infantry |
Move Action Points | 2100 |
Melee Attack | 14 |
Melee Defence | 17 |
Charge Bonus | 4 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 4 |
Morale | 50 |
Bonus Hit Points | 61 |
Unit Stats | |
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Unit Caste | Missile Infantry |
Unit Weight | Light |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 350 |
Upkeep Cost | 87 |
Unit Size | 90 |
Melee CP | 100 |
Missile CP | 250 |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 21 |
Weapon AP Damage | 3 |
Building Damage | 10 |
Missile Weapon | |
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Projectile Number | 1 |
Effective Range | 120 |
Minimum Range | |
Marksmanship Bonus | 10 |
Projectile Spread | |
Damage | 17 |
Armor-Piercing Damage | 2 |
Base Reload Time | 10 |
Armour | |
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Armour Value | 20 |
Shield | |
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Missile Block Chance | 0 |
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Lv.3 - Occupied Massif Orcal (Level 2) |
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Lv.5 - Occupied Massif Orcal (Level 4) |
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Lv.6 - Occupied Massif Orcal (Level 5) |
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Lv.2 - Occupied Massif Orcal (Level 1) |
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Lv.4 - Occupied Massif Orcal (Level 3) |
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Lv.5 - Occupied Hell Pit Level 4 |
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Lv.4 - Occupied Hell Pit Level 3 |
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Lv.3 - Occupied Hell Pit Level 2 |
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Lv.2 - Occupied Hell Pit Level 1 |
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Lv.6 - Occupied Hell Pit Level 5 |
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Lv.4 - Occupied Kislev (Town) |
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Lv.2 - Occupied Kislev (Hamlet) |
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Lv.3 - Occupied Kislev (Village) |
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Lv.5 - Occupied Kislev (City) |
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Lv.6 - Occupied Kislev (City-State) |
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Lv.2 - Occupied Karaz-a-Karak Level 1 |
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Lv.4 - Occupied Karaz-a-Karak Level 3 |
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Lv.5 - Occupied Karaz-a-Karak Level 4 |
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Lv.6 - Occupied Karaz-a-Karak Level 5 |
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Lv.3 - Occupied Karaz-a-Karak Level 2 |
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Lv.5 - Occupied Lothern Level 4 |
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Lv.2 - Occupied Lothern Level 1 |
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Lv.4 - Occupied Lothern Level 3 |
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Lv.6 - Occupied Lothern Level 5 |
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Lv.3 - Occupied Lothern Level 2 |
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Lv.2 - Tiny Occupied Elven Colony |
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Lv.6 - Thriving Occupied Elven Colony |
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Lv.3 - Small Occupied Elven Colony |
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Lv.4 - Occupied Elven Colony |
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Lv.5 - Large Occupied Elven Colony |
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Lv.2 - Occupied The Awakening Level 1 |
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Lv.6 - Occupied The Awakening Level 5 |
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Lv.5 - Occupied The Awakening Level 4 |
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Lv.4 - Occupied The Awakening Level 3 |
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Lv.3 - Occupied The Awakening Level 2 |
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Lv.2 - Occupied Tor Yvresse (Level 1) |
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Lv.3 - Occupied Tor Yvresse (Level 2) |
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Lv.5 - Occupied Tor Yvresse (Level 4) |
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Lv.4 - Occupied Tor Yvresse (Level 3) |
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Lv.6 - Occupied Tor Yvresse (Level 5) |
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Lv.6 - Occupied Naggarond Level 5 |
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Lv.3 - Occupied Naggarond Level 2 |
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Lv.2 - Occupied Naggarond Level 1 |
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Lv.4 - Occupied Naggarond Level 3 |
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Lv.5 - Occupied Naggarond Level 4 |
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Lv.6 - Occupied Skavenblight Level 5 |
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Lv.3 - Occupied Skavenblight Level 2 |
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Lv.5 - Occupied Skavenblight Level 4 |
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Lv.4 - Occupied Skavenblight Level 3 |
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Lv.2 - Occupied Skavenblight Level 1 |
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Lv.4 - Altdorf (Town) |
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Lv.3 - Altdorf (Village) |
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Lv.5 - Altdorf (City) |
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Lv.2 - Altdorf (Hamlet) |
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Lv.6 - Altdorf (City-State) |
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Lv.5 - Occupied Gaean Vale (Level 4) |
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Lv.2 - Occupied Gaean Vale (Level 1) |
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Lv.3 - Occupied Gaean Vale (Level 2) |
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Lv.4 - Occupied Gaean Vale (Level 3) |
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Lv.6 - Occupied Gaean Vale (Level 5) |
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Lv.2 - Occupied Hexoatl Level 1 |
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Lv.3 - Occupied Hexoatl Level 2 |
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Lv.6 - Occupied Hexoatl Level 5 |
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Lv.5 - Occupied Hexoatl Level 4 |
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Lv.4 - Occupied Hexoatl Level 3 |
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Lv.5 - Occupied Miragliano (City) |
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Lv.3 - Occupied Miragliano (Village) |
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Lv.2 - Occupied Miragliano (Hamlet) |
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Lv.6 - Occupied Miragliano (City-State) |
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Lv.4 - Occupied Miragliano (Town) |
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Lv.3 - Occupied Lahmia (Village) |
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Lv.2 - Occupied Lahmia (Hamlet) |
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Lv.6 - Occupied Lahmia (City-State) |
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Lv.4 - Occupied Lahmia (Town) |
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Lv.5 - Occupied Lahmia (City) |
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Lv.5 - Occupied Sartosa Level 4 |
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Lv.2 - Occupied Sartosa Level 1 |
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Lv.4 - Occupied Sartosa Level 3 |
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Lv.6 - Occupied Sartosa Level 5 |
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Lv.3 - Occupied Sartosa Level 2 |
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Lv.5 - Coastal City |
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Lv.3 - Coastal Village |
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Lv.4 - Coastal Town |
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Lv.6 - Coastal City-State |
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Lv.2 - Coastal Hamlet |
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Lv.5 - Occupied Couronne (City) |
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Lv.6 - Occupied Couronne (City-State) |
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Lv.3 - Occupied Couronne (Village) |
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Lv.2 - Occupied Couronne (Hamlet) |
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Lv.4 - Occupied Couronne (Town) |
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Lv.6 - Occupied Black Crag Level 5 |
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Lv.3 - Occupied Black Crag Level 2 |
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Lv.2 - Occupied Black Crag Level 1 |
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Lv.5 - Occupied Black Crag Level 4 |
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Lv.4 - Occupied Black Crag Level 3 |
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Lv.3 - Occupied Khemri (Village) |
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Lv.2 - Occupied Khemri (Hamlet) |
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Lv.5 - Occupied Khemri (City) |
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Lv.6 - Occupied Khemri (City-State) |
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Lv.4 - Occupied Khemri (Town) |
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Lv.3 - Forest Outpost (Village) |
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Lv.6 - Forest Outpost (City-State) |
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Lv.4 - Forest Outpost (Town) |
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Lv.5 - Forest Outpost (City) |
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Lv.2 - Forest Outpost (Hamlet) |
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Lv.6 - Occupied Drakenhof (City-State) |
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Lv.3 - Occupied Drakenhof (Village) |
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Lv.4 - Occupied Drakenhof (Town) |
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Lv.2 - Occupied Drakenhof Hamlet |
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Lv.5 - Occupied Drakenhof (City) |