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Rodrik L'Anguille | |
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Melee Specialist |
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1 | ![]() |
1000 | ![]() |
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Armoured & Shielded |
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Anti-Large |
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Armour | 95 | ||
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Leadership | 70 | ||
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Speed | 34 | ||
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Melee Attack | 50 | ||
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Melee Defence | 45 | ||
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Weapon Strength | 390 | ||
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Charge Bonus | 45 |
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No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war.
The Bretonnian swordsman Rodrik l’Anguille may have the appearance of a Questing Knight, but his disposition is that of a downtrodden man with a complicated history. His escapades prior to his arrival in Lustria are unknown, but like all Paladins he must have proven himself with a great feat of arms at some point in the past. Against all the odds, he survived a doomed foray into the treasure-seeker’s death trap that is Xlanhuapec, though at the great cost of losing his entire retinue. Regardless of how little is known of his past, Rodrik has survived for months alone in the Lustrian jungle, where others would barely survive for hours, marking him out as a most resilient soldier indeed.
In the midst of a bloodbath it's good to know that someone has your back.
He hits the ground with such force that anyone nearby is shaken to their very core!
Massively reduce enemy Lords' melee defence in Final Battle
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Armoured units can block damage from any source apart from Armour-Piercing damage.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.40 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 4.10 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 50 |
Melee Defence | 45 |
Charge Bonus | 45 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 70 |
Bonus Hit Points | 4080 |
Unit Stats | |
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Unit Caste | Hero |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1000 |
Upkeep Cost | |
Unit Size | 1 |
Melee CP | 475 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | 20 |
Bonus vs Infantry | |
Weapon Damage | 255 |
Weapon AP Damage | 135 |
Building Damage | 150 |
Armour | |
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Armour Value | 95 |
Shield | |
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Missile Block Chance | 35 |