Rodrik L'Anguille

ID: wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0


Rodrik L'Anguille
Melee Specialist
1 1000
Armoured & Shielded
Armour 95
Leadership 70
Speed 34
Melee Attack 50
Melee Defence 45
Weapon Strength 390
Charge Bonus 45


Unit Description

No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war.

Historical Description

The Bretonnian swordsman Rodrik l’Anguille may have the appearance of a Questing Knight, but his disposition is that of a downtrodden man with a complicated history. His escapades prior to his arrival in Lustria are unknown, but like all Paladins he must have proven himself with a great feat of arms at some point in the past. Against all the odds, he survived a doomed foray into the treasure-seeker’s death trap that is Xlanhuapec, though at the great cost of losing his entire retinue. Regardless of how little is known of his past, Rodrik has survived for months alone in the Lustrian jungle, where others would barely survive for hours, marking him out as a most resilient soldier indeed.



In the midst of a bloodbath it's good to know that someone has your back.


He hits the ground with such force that anyone nearby is shaken to their very core!

Oppressive Fighter

Massively reduce enemy Lords' melee defence in Final Battle

Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.


There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.



This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.40
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 50
Melee Defence 45
Charge Bonus 45
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 4080
Unit Stats
Unit Caste Hero
Unit Weight Medium
Unit Group Melee Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost
Unit Size 1
Melee CP 475
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large 20
Bonus vs Infantry
Weapon Damage 255
Weapon AP Damage 135
Building Damage 150
Armour Value 95
Missile Block Chance 35