About
Unit Description
Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker.
Historical Description
The Master Engineer known as Jorek Grimm is a secretive individual who lives amongst the Spine of Sotek Dwarfs of southwest Lustria. Not much is known about him other than the fact that he frequently goes on solo forays into the Lustrian jungle using advanced, custom-built equipment to survive in what is an extremely hostile environment for anyone, let alone a Dwarf. He is eccentric – even by Dwarfen standards – but brilliant, with most of his devices being one-of-a-kind, designed and assembled himself. Like many Dwarfs, he seems to carry a heavy burden from his past which he refuses to talk about.
Abilities
Big Boom
An explosion of this size rattles rather more than just teeth!
Ballistics Calibration
This Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.
Extra Powder
There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
Entrenchment
All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.
Strengths & Weaknesses
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Ballistics Expert
This unit improves all nearby friendly missile units.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.20 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.10 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
40 |
Melee Defence |
35 |
Charge Bonus |
14 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
75 |
Bonus Hit Points |
4180 |
Unit Stats |
Unit Caste |
Hero |
Unit Weight |
Heavy |
Unit Group |
Missile Specialist |
Unit Group Parent |
Heroes |
Recruitment Turns |
1 |
Recruitment Cost |
1000 |
Upkeep Cost |
|
Unit Size |
1 |
Melee CP |
300 |
Missile CP |
450 |
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
60 |
Weapon AP Damage |
220 |
Building Damage |
150 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
180 |
Minimum Range |
|
Marksmanship Bonus |
70 |
Projectile Spread |
|
Damage |
60 |
Armor-Piercing Damage |
180 |
Base Reload Time |
8 |
Shield |
Missile Block Chance |
0 |