Jorek Grimm - Unit | Total War: WARHAMMER II Database Jorek Grimm - Unit | Total War: WARHAMMER II Database

Jorek Grimm

ID: wh2_dlc13_emp_cha_hunter_jorek_grimm_0

Unit

Jorek Grimm
Missile Specialist
1 1000
Ballistics Expert
Armoured
Armour-Piercing
4,188
Armour 120
Leadership 75
Speed 32
Melee Attack 40
Melee Defence 35
Weapon Strength 280
Charge Bonus 14
Ammunition 50
Range 180
Missile Strength 310

About

Unit Description

Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker.

Historical Description

The Master Engineer known as Jorek Grimm is a secretive individual who lives amongst the Spine of Sotek Dwarfs of southwest Lustria. Not much is known about him other than the fact that he frequently goes on solo forays into the Lustrian jungle using advanced, custom-built equipment to survive in what is an extremely hostile environment for anyone, let alone a Dwarf. He is eccentric – even by Dwarfen standards – but brilliant, with most of his devices being one-of-a-kind, designed and assembled himself. Like many Dwarfs, he seems to carry a heavy burden from his past which he refuses to talk about.

Abilities

Big Boom

An explosion of this size rattles rather more than just teeth!

Ballistics Calibration

This Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.

Extra Powder

There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.

Entrenchment

All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Ballistics Expert

This unit improves all nearby friendly missile units.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.20
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 40
Melee Defence 35
Charge Bonus 14
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 4180
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Missile Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost
Unit Size 1
Melee CP 300
Missile CP 450

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 60
Weapon AP Damage 220
Building Damage 150
Missile Weapon
Projectile Number 1
Effective Range 180
Minimum Range
Marksmanship Bonus 70
Projectile Spread
Damage 60
Armor-Piercing Damage 180
Base Reload Time 8
Armour
Armour Value 120
Shield
Missile Block Chance 0