About
Unit Description
It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die.
Historical Description
The Doom-Flayer is a motorised iron ball of whirling blades that was first deployed during the merciless underground battles against the Dwarfs of the World's Edge Mountains. Various incarnations of this Skaven killing machine with spinning, stabbing and slashing blades were used to assail the Dawi's subterranean strongholds. The first few Doom-Flayers were largely Skaven-powered, as the pushing crew generated much of the impetus needed to drive the whirling weaponry. The Skaven crew, protected by a scrap-barrier of old shields, metal-reinforced planks, and even the patched-together armour plates of fallen enemies, could just about avoid incoming missile fire and steer the device to plough into enemy lines.
Abilities
The Best Defence
There's no better defence than attack… preferably with this mass of whirling blades. Stay on the right side of it if you want to live!
Scurry Away!
He who runs away lives to fight another day! - so the foul, craven adage goes.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
4.20 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.80 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
War Machine |
Unit Class |
Chariot |
Move Action Points |
2100 |
Melee Attack |
26 |
Melee Defence |
22 |
Charge Bonus |
40 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
60 |
Bonus Hit Points |
1386 |
Unit Stats |
Unit Caste |
Chariot |
Unit Weight |
Heavy |
Unit Group |
War Machine |
Unit Group Parent |
Artillery & War Machines |
Recruitment Turns |
2 |
Recruitment Cost |
1200 |
Upkeep Cost |
300 |
Unit Size |
4 |
Melee CP |
1200 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Very Large |
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
26 |
Weapon Damage |
30 |
Weapon AP Damage |
65 |
Building Damage |
100 |
Shield |
Missile Block Chance |
0 |