Doom-Flayers - Unit | Total War: WARHAMMER II Database Doom-Flayers - Unit | Total War: WARHAMMER II Database

Doom-Flayers

ID: wh2_dlc12_skv_veh_doom_flayer_0

Unit

Doom-Flayers
War Machine
4 1200 300
Armoured
Armour-Piercing
Anti-Infantry
5,576
Armour 90
Leadership 60
Speed 42
Melee Attack 26
Melee Defence 22
Weapon Strength 95
Charge Bonus 40

About

Unit Description

It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die.

Historical Description

The Doom-Flayer is a motorised iron ball of whirling blades that was first deployed during the merciless underground battles against the Dwarfs of the World's Edge Mountains. Various incarnations of this Skaven killing machine with spinning, stabbing and slashing blades were used to assail the Dawi's subterranean strongholds. The first few Doom-Flayers were largely Skaven-powered, as the pushing crew generated much of the impetus needed to drive the whirling weaponry. The Skaven crew, protected by a scrap-barrier of old shields, metal-reinforced planks, and even the patched-together armour plates of fallen enemies, could just about avoid incoming missile fire and steer the device to plough into enemy lines.

Abilities

The Best Defence

There's no better defence than attack… preferably with this mass of whirling blades. Stay on the right side of it if you want to live!

Scurry Away!

He who runs away lives to fight another day! - so the foul, craven adage goes.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.20
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 26
Melee Defence 22
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 1386
Unit Stats
Unit Caste Chariot
Unit Weight Heavy
Unit Group War Machine
Unit Group Parent Artillery & War Machines
Recruitment Turns 2
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 4
Melee CP 1200
Missile CP

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 26
Weapon Damage 30
Weapon AP Damage 65
Building Damage 100
Armour
Armour Value 90
Shield
Missile Block Chance 0