Salamander Hunting Pack - Unit | Total War: WARHAMMER II Database Salamander Hunting Pack - Unit | Total War: WARHAMMER II Database

Salamander Hunting Pack

ID: wh2_dlc12_lzd_mon_salamander_pack_0

Unit

Salamander Hunting Pack
Hunting Packs
32 950 238
Armour-Piercing
Aquatic
Primal Instincts
4,160
Armour 80
Leadership 55
Speed 70
Melee Attack 25
Melee Defence 22
Weapon Strength 46
Charge Bonus 28
Ammunition 15
Range 125
Missile Strength 107

About

Unit Description

Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!

Historical Description

Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.

Abilities

Primal Instincts

When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Aquatic

Whereas some units struggle to fight and move in shallow water, aquatic units excel.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Primal Instincts

When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 2.00
Run Speed 7.00
Acceleration 4.00
Deceleration 6.00
Charge Speed 10.00
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 25
Melee Defence 22
Charge Bonus 28
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 55
Bonus Hit Points 122
Unit Stats
Unit Caste Missile Infantry
Unit Weight Heavy
Unit Group Hunting Packs
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 950
Upkeep Cost 238
Unit Size 32
Melee CP 238
Missile CP 712

Equipment

Melee Weapon
Weapon Size Small
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 12
Weapon AP Damage 34
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 125
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 80
Armor-Piercing Damage 17
Base Reload Time 12
Armour
Armour Value 80
Shield
Missile Block Chance 0