Ripperdactyl Riders - Unit | Total War: WARHAMMER II Database Ripperdactyl Riders - Unit | Total War: WARHAMMER II Database

Ripperdactyl Riders

ID: wh2_dlc12_lzd_cav_ripperdactyl_riders_0

Unit

Ripperdactyl Riders
Flying Cavalry
10 1200 300
Armour-Piercing
Anti-Infantry
Vanguard Deployment
Frenzy
5,200
Armour 45
Leadership 65
Speed 48
Melee Attack 44
Melee Defence 23
Weapon Strength 130
Charge Bonus 52

About

Unit Description

Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!

Historical Description

Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon foes. The razor-sharp talons of a Ripperdactyl can decapitate foes — their furious attacks leaving strewn innards and lopped-off limbs behind them.

Abilities

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Guerilla Deployment

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Frenzy

Units with frenzy cause more damage while their leadership is high.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.70
Run Speed 4.80
Acceleration 5.00
Deceleration 5.50
Charge Speed 5.20
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 260
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Melee Cavalry
Move Action Points 2100
Melee Attack 44
Melee Defence 23
Charge Bonus 52
Melee (Dismounted)
Visibility Range 60 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 65
Bonus Hit Points 512
Unit Stats
Unit Caste Monstrous Cavalry
Unit Weight Very Heavy
Unit Group Flying Cavalry
Unit Group Parent Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 10
Melee CP 1200
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 10
Weapon Damage 32
Weapon AP Damage 98
Building Damage 10
Armour
Armour Value 45
Shield
Missile Block Chance 0