Lokhir Fellheart | |
|
Sword Infantry |
![]() |
1 | ![]() |
1150 | ![]() |
250 |
![]() |
Sea Dragon Cloak |
![]() |
Anti-Infantry |
![]() |
Duellist |
![]() |
||||
![]() |
Armour | 110 | ||
![]() |
Leadership | 80 | ||
![]() |
Speed | 40 | ||
![]() |
Melee Attack | 65 | ||
![]() |
Melee Defence | 55 | ||
![]() |
Weapon Strength | 450 | ||
![]() |
Charge Bonus | 45 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The doom-bringing Krakenlord of Karond Kar fights as naturally as he reads the oceanic temper.
Some Dark Elves take to the seas in search of plunder or revenge, but many more do so to escape the dangers of Naggaroth. Not so Lokhir Fellheart, who was born to ply the rolling seas, bringing fire and terror to foreign shores. Putting to the sword any target he sets his attention to, Fellheart is the latest in a line of doom-bringing admirals to have commanded the formidable Black Ark known as 'Tower of the Blessed Dread', leaving countless ports and coastal cities ruined and ablaze in his wake. His deeds have not only earned him more glory than that of all his forbears combined, but also wealth beyond measure – slaves and treasure flow into Karond Kar as never before, earning him the grudging respect, if not quite the loyalty, of the city’s masters. The best plunder he keeps, but there is always plenty more for lavish rewards and bribes.
There are but a few who've faced 'im and lived to tell the tale - you can count them on the fingers of Bernard's 'ands… and 'e's got no 'ands.
Sometimes death is preferable to surrender.
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
This unit is best used to attack individual targets such as Lords or
Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.
Battle Entity Stats | |
---|---|
Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 4.00 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 4.60 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
---|---|
Unit Category | Melee Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 65 |
Melee Defence | 55 |
Charge Bonus | 45 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 80 |
Bonus Hit Points | 4280 |
Unit Stats | |
---|---|
Unit Caste | Lord |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1150 |
Upkeep Cost | 250 |
Unit Size | 1 |
Melee CP | 1000 |
Missile CP |
Melee Weapon | |
---|---|
Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | 25 |
Weapon Damage | 290 |
Weapon AP Damage | 160 |
Building Damage | 150 |
Armour | |
---|---|
Armour Value | 110 |
Shield | |
---|---|
Missile Block Chance | 0 |