Lokhir Fellheart

ID: wh2_dlc11_def_cha_lokhir_fellheart_0

Unit

Lokhir Fellheart
Sword Infantry
1 1150 250
Sea Dragon Cloak
Anti-Infantry
Duellist
4,288
Armour 110
Leadership 80
Speed 40
Melee Attack 65
Melee Defence 55
Weapon Strength 450
Charge Bonus 45

About

Unit Description

The doom-bringing Krakenlord of Karond Kar fights as naturally as he reads the oceanic temper.

Historical Description

Some Dark Elves take to the seas in search of plunder or revenge, but many more do so to escape the dangers of Naggaroth. Not so Lokhir Fellheart, who was born to ply the rolling seas, bringing fire and terror to foreign shores. Putting to the sword any target he sets his attention to, Fellheart is the latest in a line of doom-bringing admirals to have commanded the formidable Black Ark known as 'Tower of the Blessed Dread', leaving countless ports and coastal cities ruined and ablaze in his wake. His deeds have not only earned him more glory than that of all his forbears combined, but also wealth beyond measure – slaves and treasure flow into Karond Kar as never before, earning him the grudging respect, if not quite the loyalty, of the city’s masters. The best plunder he keeps, but there is always plenty more for lavish rewards and bribes.

Abilities

Dreaded Duellist

There are but a few who've faced 'im and lived to tell the tale - you can count them on the fingers of Bernard's 'ands… and 'e's got no 'ands.

Merciless Slaver

Sometimes death is preferable to surrender.

Murderous Prowess

Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.

Murderous Prowess Indicator

Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Duellist

This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.

Sea Dragon Cloak

The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.60
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 65
Melee Defence 55
Charge Bonus 45
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 80
Bonus Hit Points 4280
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Sword Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1150
Upkeep Cost 250
Unit Size 1
Melee CP 1000
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 25
Weapon Damage 290
Weapon AP Damage 160
Building Damage 150
Armour
Armour Value 110
Shield
Missile Block Chance 0